Comment Re:Change to a monthly service (Score 2) 152
You do know that you wouldn't have to sign up for such a scheme, right? There's no gun to your head?
Yes, this is understood...however, that's an indictment against the category. Games are optional entertainment products, so the problem is that *any* legislation of entertainment products can come under the guise of "it's optional, you can just not-buy it". Agreed; it's not food or medicine, so the industry benefits from a lower level of necessity in that respect.
However, "it's optional" doesn't mean it's not worth regulating. Gambling is "optional", yet slot machines have such strict regulatory compliance requirements to meet, that they commonly exceed the level of scrutiny given to voting machines and MRI hardware. The gun-to-head argument would stipulate that since casinos are way easier to avoid than hospitals or banks, slot machines don't need regulation.
When video games started running into areas that consumer protection laws typically cover, we started needing to assess the appropriate level of regulation. For decades, games were one-time, permanent purchases - people with Nintendo cartridges and Playstation games on disc can play them today, 20-40 years after release, and neither Nintendo nor Sony have a practical means of saying "...you can't play that anymore". Over time, games got tied to accounts, and there were some consumer benefits - no more scratched discs or lost media or shelf space issues, plus additional content and bug fixes after release.
These were great, until they weren't. Those accused of cheating saw account bans, which meant they couldn't play *other, paid-for games* anymore, irrespective of whether the accusations were true. Companies would take money for games, but then shut down the servers needed to play them saying "it costs us too much", but then would sue fans who said, "...we'll take it from here, then". Of course, there was the whole "surprise mechanics" thing, where games were literally-gambling and they tried to argue that it wasn't.
So yes, there's no gun-to-head requirement for people to sign up for these services. Stadia proved that. However, the problem is when such systems are implemented as a requirement, for artificial means. If GTA6 was "Stadia Exclusive", it's not like GTA6 can't run on consoles or PCs, it's purely a predatory business model for a game that inherently doesn't require it. It's "pay us the same amount as before, but we can claw your access to the game back, but you can't claw your money back, because this benefits us". Now sure, purely rational human beings would refuse to buy it until they released it with traditional distribution mechanisms, but 'vote with your wallet' is exceedingly difficult to make work at scale.
Even if you want to argue this is acceptable for video games, it's a short hop to business software, where such a model has harmed many small businesses with things like Quickbooks pulling this crap and forcing businesses to go from $300 every few years to $2500 annually. "It's optional!! they can print out 20 years of financial data and use paper and a pencil!!11" - how far does that argument go, exactly? that's the problem with the gun-to-head argument - if *only* unavoidable needs receive regulation, then everything that is "optional" becomes a potential means of exploitation. There needs to be a balance, of course, but somehow I don't think that video game publishers are unreasonably impacted because the government tells them "you have to remove DRM from your products if you're not selling them anymore, and you can't sue your customers for fixing things in your products if they paid for it, either".