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Comment Re:I hope they realize people hate slop (Score 1) 44

people hate AI slop, and doing all these slop-enabling AI things is just going to erode the trust in the actual market.

This. No good game was ever created from a single prompt. Not to an AI, not a human development team. Every single person writing those damn "look which game my AI built from a single prompt and $x in tokens!" postings is a newbie and almost certainly has never actually shipped a single game.

Game development can be summed up as endless iterations. Every system you build, every visual you create, every sound, text, button, movement, weapon, skill, powerup needs polishing, refinement and changes. It is never, never good enough the first time.

And no, Roblox is not a serious gaming platform.

No it is not, but it IS a very successful platform for a specific subclass of games. If I were in it for the money, I could probably AI refactor some of my earliest games and publish them on Roblox and make a quick buck. If your thing is the kind of games you played on your C64 back in 1793, then Roblox got you covered. Well, if you ignore the scams and money-grabbing.

Comment oh Unity, how you lost your way (Score 1) 44

*sigh* I wish Unity would actually complete some of their dozens half-finished sub-systems instead of constantly chasing the latest trend. It's become really, really annoying. The engine used to be really good. These days, it falls apart if you look at it the wrong way, and at least from the responses to my bug reports it's clear that fixing issues is way down on the agenda.

Maybe this is their attempt to regain grounds in the indie game market - the very market they pushed away by focussing on AAA requirements for years and ignoring the single devs and small teams. If so, I can already tell them that it won't work. We collectively laugh about all the "look what my AI built for me from a single prompt" postings on reddit, where people proudly show off some AI slop that would get them last place at a game jam.

Their AI efforts so far: Tried to build and sell their own AI tools, to a collective yawn from the audience. Built a barely-working MCP server, then deprecated it before it was even finished in order to push a CLI interface to the editor instead, which only works if it's run as the same user as the editor on the same machine. And completely ignores every single advise on workflows and good development practices you can think of.

Unity, I love your engine, I despise your management. Please return to when you were actually good and stop chasing butterflies.

Comment Re:What is left to change besides oven and microwa (Score 2, Insightful) 259

What is left to change besides oven and microwave times?

One...the most IMPORTANT one....my internal clock....

That really takes close to a week to get fixed every time.....it throws all of us humans off to some degree.

Oh...and my dog....I have to adjust her schedule twice a year too....

Comment Re:Paywalled AI Marketing (Score 2) 72

It's a regulation forced on them by the EU's AI Act, which neither companies nor users want.

The target audience for this particular rule of the AI Act isn't the producers or users of AI. It is the consumers of content that might be AI generated.

And frankly, letting people know if they see AI content or not is a fair thing to ask.

Comment Re:So what's it good for? (Score 1) 72

And honestly, "not measuring how much a human contributed" is IMHO a massive flaw in general

Fun fact: The EU AI Act considers this. It makes a difference between "AI generated" and "AI modified".

But it's hard to put this into the type of watermarking they are using. Because if you generate a text and then change a few things here and there what you are doing is degrading the watermark. But since the watermark is probabilistic, it's hard to tell if it was a weak watermark from the start or if it was degraded.

Comment Re:If an individual did any of this hacking by han (Score 1) 54

People have been kicking off interactions to complex to fully imagine all possible outcomes

That ain't the same thing.

This thing is doing things you didn't tell it to. It might even do things you explicitly told it to not do. It is not a case of "well, you could've forseen this as a consequence if you had been careful" like your campfire. My example is only a bit silly, it is absolutely possible that an AI agent will decide to hack NASA because you asked it for some data for a school project. Even in the broadest possible sense, that does not fall into stuff that the law so far has considered to be in the domain of negliegence.

AI agents do stuff you could not possibly have expected. Heck, I asked Claude a fairly simple knowledge question yesterday and it wanted to read from /dev/null. There is no argument you can make that would convince a jury that I should in any way have expected that and taken precautions. In a hypothetical world where a read from /dev/null randomly kills a puppy somewhere on the planet, I don't think I would've been convicted.

Comment Re:How much harm, and is it still "net good"? (Score 1) 160

If they cause fewer deaths than they prevent, then it's still a win, because though some people would die who otherwise would not have, MORE people would live who otherwise would not have.

This is basically what I said, but there are nuances. If a net of 100 lives are saved but there are a net of 100 more people who are put in a lifelong coma and have to be cared for round-the-clock in intensive care until they die of old age, and everything else is equal, I wouldn't count that as a clear-cut "win" or even a "win" at all. Depending on the net value you put on a life of someone living in a decades-long coma, you might count it as a win and that's fair. But I wouldn't.

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