Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror

Submission Summary: 0 pending, 29 declined, 15 accepted (44 total, 34.09% accepted)

Submission + - High score, low pay: why the gig economy loves gamification (theguardian.com)

Ostracus writes: Using ratings, competitions and bonuses to incentivise workers isn’t new – but as I found when I became a Lyft driver, the gig economy is taking it to another level. But that apparent freedom poses a unique challenge to the platforms’ need to provide reliable, “on demand” service to their riders – and so a driver’s freedom has to be aggressively, if subtly, managed. One of the main ways these companies have sought to do this is through the use of gamification.
Earth

Submission + - Could 'liquid wood' replace plastic? (csmonitor.com)

Ostracus writes: Almost 40 years ago, American scientists took their first steps in a quest to break the world's dependence on plastics.

But in those four decades, plastic products have become so cheap and durable that not even the forces of nature seem able to stop them. A soupy expanse of plastic waste — too tough for bacteria to break down — now covers an estimated 1 million square miles of the Pacific Ocean.

Sensing a hazard, researchers started hunting for a substitute for plastic's main ingredient, petroleum. They wanted something renewable, biodegradable, and abundant enough to be inexpensive.

Displays

Submission + - Special GUI for Your Eyes Only (thefutureofthings.com)

Ostracus writes: Researches at the University of Washington have recently developed a system, which for the first time, offers an instantly customizable approach to user interfaces. Each participant in the program is placed through a brief skills test and then a mathematically-based version of the user interface optimized for his or her vision and motor abilities is generated. The current off-the-shelf designs are especially discouraging for the disabled, the elderly and others who have trouble controlling a mouse, because most computer programs have standardized button sizes, fonts, and layouts, which are designed for normal users.
Media

Submission + - Plastic Logic E-Newspaper (thefutureofthings.com)

Ostracus writes: Plastic Logic, a spin-off company from the Cambridge University's Cavendish Laboratory, has recently released its design of a future electronic newspaper reader. This lightweight plastic screen copies the appearance, but not the feel, of a printed newspaper. This electronic paper technology was pioneered by the E-Ink Corporation and is used in the current generation Sony eReader and Amazon.com's Kindle. Plastic Logic's device, yet to be named, has a highly legible black-and-white display and a screen more than twice as large compared to current versions available on the market.
Media

Submission + - The Best Fictional Doomsday Devices (wired.com)

Ostracus writes: America's love affair with the doomsday device is a turbulent one. First popularized in comic books and James Bond movies, then lampooned by Austin Powers, we love them because their ridiculousness makes us feel safe — like the exhilarating false danger of a roller coaster. Wired looks at eight of the best fictional devices.
Movies

Submission + - First Trek film footage unveiled (bbc.co.uk)

Ostracus writes: Lost creator JJ Abrams has unveiled footage from his Star Trek prequel at a press event in London. The clips featured US actor Chris Pine as the young Captain Kirk, Heroes star Zachary Quinto as Mr Spock and Simon Pegg as Enterprise engineer Scotty. The audience also saw Leonard Nimoy reprise his role as the older Mr Spock in one of four excerpts from the film. In his introduction, Abrams said he wanted the film, to be released in May 2009, to feel "legitimate and real". Speaking at London's Vue West End cinema on Tuesday morning, the film-maker admitted he had "never really been a huge Star Trek fan".
Medicine

Submission + - Scientists Identify Machinery that Helps Make Memo (dukehealth.org)

Ostracus writes: A major puzzle for neurobiologists is how the brain can modify one microscopic connection, or synapse, at a time in a brain cell and not affect the thousands of other connections nearby. Plasticity, the ability of the brain to precisely rearrange the connections between its nerve cells, is the framework for learning and forming memories. Duke University Medical Center researchers have identified a missing-link molecule that helps to explain the process of plasticity and could lead to targeted therapies.
Social Networks

Submission + - Bosses 'should embrace Facebook' (bbc.co.uk)

Ostracus writes: Companies should not dismiss staff who use social networking sites such as Facebook and Bebo at work as merely time-wasters, a Demos study suggests. Attempts to control employees' use of such software could damage firms in the long run by limiting the way staff communicate, the think tank said.
Social Networks

Submission + - Untangling Web Information (technologyreview.com)

Ostracus writes: The next big stage in the evolution of the Internet, according to many experts and luminaries, will be the advent of the Semantic Web--that is, technologies that let computers process the meaning of Web pages instead of simply downloading or serving them up blindly. Microsoft's acquisition of the semantic search engine Powerset earlier this year shows faith in this vision. But thus far, little Semantic Web technology has been available to the general public. That's why many eyes will be on Twine, a Web organizer based on semantic technology that launches publicly today.
Medicine

Submission + - Brains work best at age of 39 (newslite.tv)

Ostracus writes: Our brains work best when we are 39-years-old, say scientists ... after that it is all downhill.

Boffins have found that from the age of 40 onwards signals in the brain begin to slow down.

PC Games (Games)

Submission + - First Deus Ex 3 Details Emerge in U.K. Mag (1up.com) 1

Ostracus writes: Deus Ex 3, the third entry in the influential FPS/RPG series, was confirmed to be in development by Eidos Montreal nearly a year ago — and now the first solid details on the game have finally emerged. U.K. magazine PC Zone has a cover story on Deus Ex 3 for their 200th issue (which has reportedly just begun reaching subscribers), and CVG has relayed a number of interesting tidbits from the preview.

Slashdot Top Deals

"Time is an illusion. Lunchtime doubly so." -- Ford Prefect, _Hitchhiker's Guide to the Galaxy_

Working...