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Comment Re:This sort of thing (Score 1) 55

This is an examiner and structure of the test issue. Examiners are lazy/desire efficiency, and want something easy to grade. So they reuse a lot of questions, and even whole tests.

Gaming cheating is the opposite. Every game is different so active effort must be made by both cheat creators and anti-cheat makers to adapt to each other constantly. Also pretty much everything relevant is remote only, so games effectively have to operate in uncontrollable hardware and software environment. Unlike tests, where you can literally require pen and paper and no devices and actively control the environment where test is taken to enforce it.

Comment Spoiler alert: there's no global soil (Score 1) 48

Heavy metals pollution is almost entirely localized to a very specific belt, going from Turkey through Iraq and Iran into Pakistan, India and terminating in China. There are a couple of other hot spots like certain mining areas in Africa, but other than that, it's not a problem.

Rest of the world it's just the same old overfertilization they're trying to sell as "pollution" again. This is 1960s panic, 1980s panic and 2000s panic being recycled again. Nothing new at all.

Comment Re:That'll show Orange Man! (Score 1) 145

I was thinking the same thing. All the people who spent last eight years screaming about how orange man is worse than Hitler at their posh parties now have to beg teetotaller Don to please think of their drug supplies?

Being a fly on the wall for those meetings would be better than any Hollywood movie.

Comment Re:"Playable"..? (Score 1) 31

It's likely more of a "ease of use for a tech demo that happens within a browser". You don't want to randomly capture user's mouse and have them have a negative reaction to "why is my mouse being weird inside this window?"

And the reason why cargo cults are a good example of similar reasoning is because they are. Humans can reason without context. And it leads to people in Polynesian regions mimicking actions of various US military personnel that were getting cargo flown in during WW2. Believing that this will lead to cargo appearing just like it appeared when they did it. Because they have no context of "there's a completely different world out there called America, where there are massive factories where people toil to produce all those things using concepts you also have no grasp of".

Fundamentally, it's magic to human cognition at this point. Just like to this AI model, Quake 2 is magic. It happens. It has no idea why or how. But it knows that it looks something like what it's producing, and so it produces a best visual fascimile it can.

And it looks like a cargo cult version of quake 2. Which is a hell of a breakthrough, because it demonstrates human-like cognition, functioning just like humans do when they try to re-enact things they have no context for.

Comment Re:"Playable"..? (Score 1) 31

This doesn't really have mechanics. Or more accurately it has them outside context. I.e. if you look at armor and health bars, they have no relationship with what's happening in game.

It's what happens when you train without context. What interacts with what? Who knows. Why does this set of pixels change? Who knows. All you know is that it looks a bit like this, and a bit like that.

It's the cargo cult version of understanding reality when you don't have the context. What they're demonstrating is not really the game itself, but the fact that even without context, they can get AI to produce a good fascimile of a real thing that at a casual look isn't that different.

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