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Cloud

Microsoft Announces 'Surface' Tablet 712

MrSeb was one of several submitters to write in about Microsoft's foray into the tablet hardware market. From the article: "At its much-discussed 'big unveil' this evening, Microsoft did indeed launch a tablet — but rumors that the device would showcase a Barnes & Noble partnership were misplaced. Instead, Microsoft showed a ... device that integrates a better keyboard option than typing on the screen without adding size or weight. That's where the new keyboard — which doubles as a screen cover — kicks in. At 3mm thick, it adds virtually nothing to the device's size, but it opens up a world of inputs. There are two covers available — the Touch Cover (very thin) and the Type Cover (with proper, tactile keys). Microsoft is touting the device's magnesium body, vapor-deposited construction, full PC functionality, and additional features like being the first tablet to showcase a 2×2 MIMO wireless antenna. Windows RT (ARM) and x86 versions are both in the works, with the x86 version apparently having a higher quality screen. No word on hardware specs yet; Microsoft is claiming it 'rivals the best ultrabooks' and uses less power than the Core i5." Microsoft has a launch site with a few pictures. There is a vague spec sheet: the x86 version is slightly thicker and has a larger battery (and comes with a pen) than the ARM tablet, but that's about all it reveals. Update: 06/19 16:06 GMT by T : Nick Kolakowski at GeekNet's SlashCloud says this may be Microsoft's best chance to compete in a cloud-centric mobile computing world.
Editorial

The Player Is and Is Not the Character 152

Jill Duffy writes "GameCareerGuide has posted an intellectual article about video games which argues there is no such thing as 'breaking the fourth wall' in games. Written by Matthew Weise, a lead game designer for the Singapore-MIT GAMBIT Game Lab, the article considers the complex relationship between video game players and characters. Weise says that, unlike in theater and film, video games don't ever really break the fourth wall, as it were, because in games, there is no wall. Players are always tethered to the technology, and the player is always just as much the main character as not the main character. Weise looks at both modern experimental games, like Mirror's Edge, as well as old classics, like Sonic the Hedgehog, to defend his point. He writes, 'Both avatars and the technological devices we use to control them are never simply in one reality. They are inherently liminal entities, contributing to a mindset that we, as players, exist in two realities at once. It's just as natural for a player to say, "I defeated that boss," as it is to say, "Snake defeated that boss," since Snake is and is not the player at the same time. It is likewise natural for a player to say, "I punched an enemy soldier," when in reality, she punched no one. All she did was press a button.'"
Music

A Computer Composing and Playing Jazz 134

Roland Piquepaille writes "The Norwegian University of Science and Technology (NTNU) has some unusual teaching programs. One PhD student, Øyvind Brandtsegg, is a graduate of the jazz program and this article describes how has developed a computer program and a musical instrument for improvisation. The PhD student is 36 years old and is at the same time a composer, a musician and computer programmer. His 'computer instrument' can take any recorded sound as input and split it into a number of very short sound particles that can last for between 1 and 10 milliseconds. 'These fragments may be infinitely reshuffled, making it possible to vary the music with no change in the fundamental theme.'" Brandtsegg improvisational software is called ImproSculpt; his site contains several selections from his musical output, including "some pieces made with the predecessor of ImproSculpt," called FollowMe.

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