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Comment Re:1998 World Series (Score 2) 141

Padres struck out Jeeter, he even began walking away from the plate. The ump called it foul. All video replays showed essentially a perfect pitch. Even the commentators couldn't see how it was a foul.

It essentially turned the tide of the world series as Jeter would go on to hit a home run. The Yankees had hitherto been getting their butts kicked. But when you have to pitch 4 strikes, it changes all the odds. This will eliminate a LOT of bought off umps as well.

Jeter didn't have any home runs in the 1998 World Series. Other than that, good story.

What you may be referring to is the 2-2 pitch to Tino Martinez in the 7th inning of game 1. With the bases loaded and two out, Tino took a pitch that was probably a strike. The umpire called it a ball and then Tino hit the next pitch in the the upper deck giving the Yankees a 9-5 lead. Of course at that point, the game was already tied. The Yankees ended up sweeping the Padres so it may be difficult to blame 1 pitch.

Comment Re:DMCA (Score 1) 462

No, it wouldn't, and I really wish that the Slashdotters who spend so much time badmouthing the DMCA would actually learn what it does. The law has some serious problems, yes, but it is irrelevant here.


First of all, I did not badmouth the DMCA. I only expressed my opinion that if the developer were a big company, they would try to use the DMCA to go after him. This type of thing has happened before.

Furthermore, you make a statement but you do not back it up. Why do you feel that the DMCA would be irrelevant here? Reverse engineering could absolutely be prohibited under the DMCA, and this case would not seem to fit under the exemptions.
PC Games (Games)

Submission + - Why do games still have levels? (blogspot.com) 1

a.d.venturer writes: Elite, the Metroid series, Dungeon Siege, God of War I and II, Half-Life (but not Half-Life 2), Shadow of the Colossus, the Grand Theft Auto series; some of the best games ever (and Dungeon Siege) have done away with the level mechanic and created uninterrupted game spaces devoid of loading screens and artificial breaks between periods of play. Much like cut scenes, level loads are anathema to enjoyment of game play, and a throwback to the era of the Vic-20 and Commodore 64 when games were stored on cassette tapes, and memory was measured in kilobytes. So in this era of multi-megabyte and gigabyte memory and fast access storage devices why do we continue to have games that are dominated by the level structure, be they commercial (Portal, Team Fortress 2), independent (Darwinia) and amateur (Nethack, Angband)? Why do games still have levels?
Sci-Fi

Submission + - Slow Light = Fast Computing

yohaas writes: The Washington Post is reporting that scientists have been able to slow the speed of light while still maintaining its ability to transmit information. From the article:
Scientists said yesterday that they had achieved a long-sought goal of slowing waves of light to a relatively leisurely pace and using those harnessed pulses to store an image. Physicists said the new approach to taming light could hasten the arrival of a futuristic era in which computers and other devices will process information on optical beams instead of with electricity, which for all its spark is still cumbersome compared with light.

Google and the CIA? 234

snottgoblin writes "DailyTech has an article suggesting that Google might be involved in a partnership with the CIA. The article also quotes a former CIA officer that Google's refusal to comply with the DOJ over privacy issues was 'a little hypocritical [...] because they were heavily in bed with the Central Intelligence Agency.'" Because I'm sure no one would go on the air and try to drum up a scandal aimed at the biggest target they can find.

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