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Submission Summary: 0 pending, 27 declined, 7 accepted (34 total, 20.59% accepted)

Role Playing (Games)

Submission + - Open Source Chat Bridge Between Virtual Worlds (ostatic.com)

wjamesau writes: "The Parallel Selves Message Bridge, a new addition to the code forge of OpenSimulator, the "Apache for virtual worlds", makes it possible for users within one OpenSim world to send IMs to users currently logged into another Second Life-compatible world. Check out the screen cap of my avatar in SL chatting with someone in OpenSim. In the future, technology like this could make it possible to keep in contact with friends in other virtual worlds and MMOs without having to log out. Imagine orcs and space commandos and furries in alternate realities but still in contact!"
The Internet

Submission + - The Facts & Fiction of Bandwidth Caps (gigaom.com)

wjamesau writes: "What's the deal with broadband caps, like Comcast's 250GB/month data transfer limit, that goes into effect tomorrow? Om Malik at GigaOM has a whitepaper laying out the facts and fiction about Comcast's short-sightedness (which other carriers are making), and how it'll impact the future Internet: "Given the growth trend due to consumers' changes in content consumption, today's power users are tomorrow's average users. By 2012, the bill for data access is projected to be around $215 per month." Ooof. Go here to read it all."
Networking

Submission + - IBM, Sun launch *intranet* metaverses

wjamesau writes: "Virtual worlds on the Net? That's so last month. Sun and IBM have launched intranet metaverses designed for business and architected to work behind their corporate firewalls, so their worldwide employees can use them to collaborate together. Most interesting to game developers, IBM (which also runs a private, no public access Second Life island as a development lab) created their intranet world from the 3D Torque engine from Garage Games. Will the metaverse actually be thousands of gated community metaverses?"
Role Playing (Games)

Submission + - FFVII RPG in Second Life with Square's OK (maybe)

wjamesau writes: "A group of Second Life Residents have created an amazing-looking RPG inspired by the city of Midgar from Final Fantasy VII, with a scripted combat system and game masters who run the SOLDIER versus AVALANCHE action. An interesting twist is that Squaresoft, the owners of the Final Fantasy IP, apparently gave the non-commercial project their blessing — or maybe not. The island of Midgar has changed ownership so no one's quite sure, but the several hundred players keep it going through donations, and even stranger (as my game review Onder Skall reports): "Operating as if Square gave approval has made them act as if they work for Square. They have rules about never sharing information about pirating Final Fantasy gear, and are the best promotion of any brand in Second Life. If Square were ever to come to Second Life, no PR manager could dream of creating a more dedicated player base than this one.""

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