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Comment Re: GameStop, etc. (Score 1) 395

Most of GameStop's profits come from used game sales. They make next to no profit on new games--that money goes almost wholly to the publisher.

That's what I thought, too. Then I read this today:

Interestingly, [GameStop president Tony] Bartel revealed that 70 per cent of GameStop's $1 billion market sales comes from the sale of new games rather than pre-owned ones.

Submission + - Hollywood Studios Fuming Over Indie Studio Deal With BitTorrent

silentbrad writes: "It's a deal with the devil," one studio executive told TheWrap. "Cinedigm is being used as their pawn." Cinedigm announced this weekend that it would offer the first seven minutes of the Emily Blunt-Colin Firth indie "Arthur Newman" exclusively to BitTorrent users, which number up to 170 million people. ... Hollywood studios have spent years and many millions of dollars to protect their intellectual property and worry that by teaming up with BitTorrent, Cinedigm has embraced a company that imperils the financial underpinnings of the film business and should be kept at arm's length. "It's great for BitTorrent and disingenuous of Cinedigm," said the executive. "The fact of the matter is BitTorrent is in it for themselves, they're not in it for the health of the industry and Cinedigm is being used as their pawn," the executive added. Other executives including at Warner Brothers and Sony echoed those comments, fretting that Cinedigm had unwittingly opened a Pandora's box in a bid to get attention for its low-budget release. ... "Blaming BitTorrent for piracy is like blaming a freeway for drunk drivers, " Jill Calcaterra, Cinedigm's chief marketing officer said. "How people use it can be positive for the industry or it can hurt the industry. We want it help us make this indie film successful." ... "We'll be working with all of [the studios] one day," [Matt Mason, BitTorrent's vice president of marketing] said. "It's really up to them how quickly they come to the table and realize we're not the villain, we're the heroes." ... "I really missed them being at the forefront of the piracy issue," the studio executive said. "I don't remember them going, 'Naughty, naughty, don't use our technology for that.' They don’t give a shit."

Comment Re:Oh Canada... (Score 1) 205

Unfortunately, Alberta's isn't that great. This article mentions having to move equipment from hospital to hospital in taxis. My dad, because of Redford's (and previous Premiers') health care cuts, has to spend his time in one hospital, and will have to be moved back and forth to another one on the other side of the city up to three times a week for the treatment he needs. The Conservatives keep pushing for a more privatized health care model - which means cutting funding for the nurses to staff the beds at the hospitals.
Businesses

Submission + - Cliff Bleszinski: vote with your dollars (tumblr.com) 5

silentbrad writes: Cliff Bleszinski, formerly of Epic Games, posted a blog entry titled "Nickels, dimes, and quarters" yesterday:

"The video game industry is just that.An industry. Which means that it exists in a capitalistic world. You know, a free market. A place where you’re welcome to spend your money on whatever you please or to refrain from spending that money. ... Adjusted for inflation, your average video game is actually cheaper than it ever has been. Never mind the ratio of the hours of joy you get from a game per dollar compared to film. To produce a high quality game it takes tens of millions of dollars, and when you add in marketing that can get up to 100+ million. In the AAA console market you need to spend a ton of cash on television ads alone, never mind other marketing stunts, launch events, swag, and the hip marketing agency that costs a boatload in your attempts to “go viral” with something. ... Another factor to consider is the fact that many game development studios are in places like the San Francisco bay area, where the cost of living is extraordinarily high. (Even Seattle is pretty pricey these days.) Those talented artists, programmers, designers, and producers that spent their time building the game you love? They need to eat and feed their families. ... I’ve seen a lot of comments online about microtransactions. They’re a dirty word lately, it seems. Gamers are upset that publishers/developers are “nickel and diming them.” They’re raging at “big and evil corporations who are clueless and trying to steal their money.” I’m going to come right out and say it. I’m tired of EA being seen as “the bad guy.” I think it’s bullshit that EA has the “scumbag EA” memes on Reddit and that Good Guy Valve can Do No Wrong. ... If you don’t like EA, don’t buy their games. If you don’t like their microtransactions, don’t spend money on them. It’s that simple. ... The market as I have previously stated is in such a sense of turmoil that the old business model is either evolving, growing, or dying. No one really knows. “Free to play” aka “Free to spend 4 grand on it” is here to stay, like it or not. ... People like to act like we should go back to “the good ol’ days” before microtransactions but they forget that arcades were the original change munchers. Those games were designed to make you lose so that you had to keep spending money on them. Ask any of the old Midway vets about their design techniques. The second to last boss in Mortal Kombat 2 was harder than the last boss, because when you see the last boss that’s sometimes enough for a gamer. ... If you don’t like the games, or the sales techniques, don’t spend your money on them. You vote with your dollars."

Businesses

Submission + - Don't call it a comeback (working remotely) (justinjackson.ca)

silentbrad writes: From a blog I came across: 'Remote working has existed for centuries. And now is the perfect time for it’s comeback. ... Prior to the Industrial Revolution, goods were manufactured by contracting individual craftsmen who worked out of their homes. The merchant would drum up sales, and would coordinate the production with at-home sub-contractors. ... This all changed with the Industrial Revolution: production was centralized in factories and cities. For merchant capitalists, this made sense: it was cheaper and more efficient to produce goods in one place, with machinery. ... We’ve been in the Information Age for at least 25 years. We’ve made huge leaps in technology. Many of us would describe ourselves as Knowledge Workers: we don’t work in factories, we work at desks in front of glowing screens. We don’t make goods with physical materials, but rather things made out of bits. The great thing about bits + the internet is that the materials and means needed for production aren’t dependent on location. But here’s the funny thing: the way work is organized hasn’t changed. Despite all these advances, most of us still work in central offices. Employees leave their computer-equipped homes, and drive long distances to work at computer-equipped offices. ... CEOs, like Yahoo’s Marissa Mayer and Apple’s Steve Jobs, think that a central office fosters more innovation and productivity. I think they’re wrong. We’re still early in the research, but recent studies seem to dispute their claim. ... Managers have developed centuries worth of habits based on the central workplace. The hallmarks of office work (meetings, cubicle workstations, colocation) need to be seen for what they are: traditions we’ve kept alive since the Industrial Revolution. We need to question these institutions: are they really more innovative and efficient?'
Apple

Submission + - Gabe Newell: Steam Box's biggest threat isn't consoles, it's Apple (polygon.com)

silentbrad writes: The biggest danger facing the success of Steam Box or any other PC ecosystem hoping to find space in the living room is Apple, according to a lecture given by Valve co-founder Gabe Newell to a class at the University of Texas' LBJ School of Public Affairs. "The threat right now is that Apple has gained a huge amount of market share, and has a relatively obvious pathway towards entering the living room with their platform," Newell said. "I think that there's a scenario where we see sort of a dumbed down living room platform emerging — I think Apple rolls the console guys really easily. The question is can we make enough progress in the PC space to establish ourselves there, and also figure out better ways of addressing mobile before Apple takes over the living room? ... We're happy to do it if nobody else will do it, mainly because everybody else will pile on, and people will have a lot of choices, but they'll have those characteristics. They'll say, 'Well, I could buy a console, which assumes I'll re-buy all my content, have a completely different video system, and, oh, I have a completely different group of friends, apparently. Or I can just extend everything I love about the PC and the internet into the living room.' ... I think the biggest challenge is that Apple moves on the living room before the PC industry sort of gets its act together."
DRM

Submission + - New Sony Patent Blocks Second Hand Games (ign.com)

silentbrad writes: From IGN: "... the patent application was filed on 9 December 2012 by Sony Computer Entertainment Japan, and will work by linking individual game discs to a user's account without requiring a network connection meaning any future attempt to use this disc on another user's console won't work. The patent explains that games will come with contactless tags that will be read by your console in much the same way as modern bank cards. When a disc is first used, the disc ID and player ID will be stored on the tag. Every time the disc is used in future, the tag will check if the two ID’s match up and, if not, then the disc won’t work. The document goes on to explain that such a device is part of Sony's ongoing efforts to deter second-hand games sales, and is a far simpler solution than always-on DRM or passwords. It's worth noting that Sony has not confirmed the existence of the device, and the patent doesn't state what machine it will be used in, with later paragraphs also mentioning accessories and peripherals. ... There's also the issue of what happens should your console break and need replacing, or if you have more than one console. Will the games be linked to your PSN account, meaning they can still be used, or the console, meaning an entire new library of titles would need to be purchased?

Comment Re:peaceful protesters? (Score 1) 584

Maybe it's just differences in education in different parts of the country (although, considering the political leaning of Alberta, and especially the town I grew up in, it was probably just my specific teachers), but I was taught that Socialism and Communism are not the same - Socialism being a combination of Capitalism and Communism using the selected best bits of each to form a mixed economy. And I agree (if I'm reading your "ruin things" correctly) that it's too bad that more people can't see Harper and the Tories he's leading for what they are. Although, with only 40% of the popular vote, I guess most of us tried to get rid of them and screwed ourselves through split-votes.

Comment Re:Libel is controversial? (Score 1) 103

I didn't want to have an enormous summary, so I didn't flesh that out. FTA:

Now, as someone who has been the target of many a vicious attack from commenters or forum posters, I can understand frustration with the nature of online anonymous criticism. But to actually try to make such a thing illegal? You wade into dangerous waters that anything resembling freedom of speech will likely drown in. And that’s overlooking the free speech implications trampled by banning pornography and file-sharing as well, two provisions getting less attention due to the severity of the libel section.

Via CBS, a senator who opposed the bill explains its potential ramifications:

“If you click ‘like,’ you can be sued, and if you share, you can also be sued,” said Sen. Teofisto Guingona III, one of the lawmakers who voted against the passage of the law.

“Even Mark Zuckerberg can be charged with cyber-libel,” the senator said.

The provision, according to Guingona, is so broad and vague that it’s not even clear who should be liable for a given statement online. And if you’re found guilty, get ready to spend up to 12 years in prison.

Guingona poses the question, who exactly is libel for the libel? Is it the person who made the statements? Anyone who reblogged or retweeted them? The website on which the comments were made? Anyone who commented in assent or even clicked ‘like’? The way the law is worded, the Filipino police could actually charge you with simply criticizing them or the government in a way they deem “malicious,” a word very much open to interpretation.

Censorship

Submission + - The Philippines' Cybercrime Prevention Act makes SOPA look reasonable (forbes.com)

silentbrad writes: From Forbes: "The dark days of SOPA and PIPA are behind the US, at least temporarily as copyright tycoons reground and restrategize, attempting to come up with measures that don’t cause the entire internet to shut down in protest. But one country has already moved ahead with similar legislation. The government of the Philippines has passed the Cybercrime Prevention Act, which on the surface, as usual, sounds perfectly well-intentioned. But when you read the actual contents of what’s been deemed “cybercrime,” SOPA’s proposed censorship sounds downright lax by comparison. Yes, there’s the usual hacking, cracking, identity theft and spamming, which most of us can agree should be illegal. But there’s also cybersex, pornography, file-sharing (SOPA’s main target) and the most controversial provision, online libel.
Facebook

Submission + - Facebook denies leak of users' private messages

silentbrad writes: The CBC (among others) reports: "A Facebook spokesperson is denying reports that private messages sent by users on the social networking site have become public. The purported glitch began generating attention Monday after French newspaper Metro reported that private messages dating from 2007 to 2009 had become accessible to friends and acquaintances on their profile pages. Other newspapers across the country began reporting similar incidences, citing reports from the site's users. The issue may be related to Facebook moving to its Timeline layout worldwide. ... The company issued a statement in response, saying: "A small number of users raised concerns after what they believed to be private messages appeared on their timeline. Our engineers investigated these reports and found that the messages were older wall posts that had always been visible on the users' profile pages. Facebook is satisfied that there has been no breach of user privacy." TechCrunch.com wrote that there was no evidence the messages in question had been private, and posted an explanation from a company spokesperson. "Every report we’ve seen, we’ve gone back and checked. We haven’t seen one report that’s been confirmed [of a private message being exposed]. A lot of the confusion is because before 2009 there were no likes and no comments on wall posts. People went back and forth with wall posts instead of having a conversation [in the comments of single wall post.]“
Piracy

Submission + - PC has a Piracy Rate of 93-95%, says Ubisoft (gamesindustry.biz) 1

silentbrad writes: From GamesIndustry International: "Ubisoft CEO Yves Guillemot has told GamesIndustry International that the percentage of paying players is the same for free to play as it is for PC boxed product: around five to seven per cent. ... 'On PC it's only around five to seven per cent of the players who pay for F2P, but normally on PC it's only about five to seven per cent who pay anyway, the rest is pirated. It's around a 93-95 per cent piracy rate, so it ends up at about the same percentage. The revenue we get from the people who play is more long term, so we can continue to bring content.' ... 'We must be careful because the consoles are coming. People are saying that the traditional market is declining and that F2P is everything — I'm not saying that. We're waiting for the new consoles — I think that the new consoles will give a huge boost to the industry, just like they do every time that they come. This time, they took too long so the market is waiting.'

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