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Comment Retail 2.0 is the next big thing(TM) (Score 0, Offtopic) 111

Traditional revenue models for pushing consumers to retail are beginning to show their age esp. in their transition to mobile, but app developers are already exploring location-based delivery of coupons and promotions that can be scanned at point of sale (e.g. on the iPhone: CardStar, Coupon Sherpa). Things are changing fast and the consumer, as usual, is poised to win.

Comment Re:How about actually getting the mac version out? (Score 3, Informative) 148

Chromium (the open source basis for Chrome) is available to download and compile, and you can also download unofficial binaries if you're really dying to see how Chrome for OS X is coming along.

And if you want to experience what a one-process-per-tab feels like on the Mac, you can check out the Chrome-inspired OS X browser, Stainless.

Comment Cookie storage innovations (Score 1) 363

Seems like an apropos article to throw tangential news at: the WebKit based Stainless (for Mac only, Leopard req.) introduced a completely new browser innovation yesterday, which IMHO is more important than raw speed:

From MacNN:
Version 0.5 of Stainless introduces the concept of "parallel sessions," which let users log into a single site with multiple simultaneous accounts. In accessing Gmail for example, three different inboxes can be loaded across three separate tabs. The content is further integrated into bookmarks, allowing several site logins to be loaded in short order.

Original article here.

Comment 30 years later...quite a history (Score 1) 108

Cool. I first played Zork on a VAX at Bell Labs, right before Infocom was formally formed in 1979.

There's a great student paper (research project?) from MIT that quite nicely recounts the history of Infocom, the making of Zork, and their fall etc.:
http://web.mit.edu/6.933/www/Fall2000/infocom/infocom-paper.pdf
(yeah, PDF sorry)

Abstract from the paper:
The success and failure of Infocom, a company founded by members of MIT's Laboratory
for Computer Science, resulted from a combination of factors. Infocom succeeded not only
because it made Zork, a text-adventure game, available on personal computers, but also
because it developed an effective system for supporting new platforms, maintained an
engineering culture that excelled at writing computer games, and marketed its products to
the right audience. Similarly, Infocom did not fail simply because it decided to shift its
focus to business software by making Cornerstone, a relational database. Infocom failed
for many reasons that were closely tied to how the company managed the transition to
business products. Behind the scenes, the transition created a litany of problems that hurt
both the games and the business divisions of the company. Combined with some bad luck,
these problems--not simply the development of Cornerstone--ultimately led to Infocom's
downfall.

Robotics

Submission + - Walking on Water

qeorqe writes: A robot is being developed at CMU that walks on water. It is modeled after the basilisk lizard. Information about the robot can be found in a pdf file. They have done both computer simulations and experimented with test models. External counter weights were used with the models.

Information about why you can't walk on water is in a ppt file and also converted to an html file in the Google cache.
Microsoft

Journal Journal: MS copies feature, then patents it

Michael Kölling, a senior lecturer at the University of Kent and one of the developers of BlueJ, an educational development environment, realized last year that Microsoft had copied one of the BlueJ features into Visual Studio. Flattery, right? Well, recently he was informed that Microsoft has filed a patent describing the very same feature.

Michael's blog entry describing this here

Sci-Fi

Slow Light = Fast Computing 134

yohaas writes "The Washington Post is reporting that scientists have been able to slow the speed of light while still maintaining its ability to transmit information. The researchers have even developed a way to 'tune' the process, modulating how fast or slow the light goes within controlled circumstances. From the article: 'Scientists said yesterday that they had achieved a long-sought goal of slowing waves of light to a relatively leisurely pace and using those harnessed pulses to store an image. Physicists said the new approach to taming light could hasten the arrival of a futuristic era in which computers and other devices will process information on optical beams instead of with electricity, which for all its spark is still cumbersome compared with light.'"

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