..."of excellent quality". I would agree that, in many ways, these are the "Salad Days" of gaming potential. There are more bells, whistles and gizmos to make gaming experiences mind-blowing than ever before.
In contrast though, I think that the myriad pressures that studios are under against their parent companies, publishers and, to some degree, their customers, are forcing them to take less time and care to put the aforementioned bells, whistles and gizmos to proper effective use.
To a large degree, it does seem like simple market pressures are to be most clearly blamed for this. Eventually though, you've just got to call a spade a spade and accept the fact that overall gamequality is demonstrably lower than it could be.
Some large publishers and parent companies will hopefully understand this appropriately at some point and stop scaring the crap out of excellent studios with the proverbial "Sword of Damacles" that is quarterly profits (or whatever internal economic pressures; or simply greed) constantly hanging over them.
An example, which I'm sure everyone is sick of, but that I will cram down your unwilling intertubes anyway:
I was in love with Fallout 2. I believe that game was superb. A 2D, isometric view game, "dated" many people would call it now. If you go back and look at the graphical and audio assets for that game; set scenes, item art, character art, atmospheric sounds, musical assets, etc. It created an amazing "piece" in and of itself. Truly, the difference between a labor of love, and the spectacle the Fallout 3 became.
I bought Fallout 3, I played it through, I didn't even have any exceptional beef with it. But it's lessened nuance (Studio and creative staff differences notwithstanding) was a little dissappointing. With all of the 3D makeover, etc., I mean, it was quite a feat, and I enjoyed it on those levels; but it didn't have the same impact.
The artwork for weapons, ammo, and incidental items in Fallout 3 for the Pipboy and merchant interactions were monochrome, many of them generic. Just compare that aspect alone, if you've got a working copy, to the, still exquisite renderings of the items for Fallout 2, or Fallout Tactics, for that matter.
Forgive me for beating that particular dead horse, but it's a just a common example of my point. You should consider tempering the "shock and awe" of your new techonogies, with richness and playability. You could have the "perfect storm" a "Platinum Age" of gaming, if you really wanted it...