Comment A Response (Score 3, Insightful) 176
We have a tremendous amount of respect for World of Warcraft, its success, the expansion of the gaming audience for MMOGs, and many of the elements that they incorporated or improved upon from those games that came before them. They've done this industry a great service by increasing awareness and setting a new bar for quality.
As EverQuest did, as World of Warcraft did, as every game that has come out in this genre has done, we will iterate on the things that we feel were done correctly, fix the things we think were done incorrectly, and then innovate where we feel necessary -- this is a largely intuitive process, but one where our experience continues to lead us appropriately.
Beta Testers are an extremely valuable resource for feedback, but they do not dictate the design of the game that we are building. That design came from Brad & Jeff and the team long ago (the much and oft touted Vision) and will be tuned and reevaluated by the team as feedback comes in -- but the game design is not, has never been, and will not be dictated by anyone other than the developer.
Our Beta testers can be passionate about their opinions and they air them when appropriate, as has been requested of them. However, much like here, you take everything with a grain of salt, carefully evaluate, discard the opinions that are inflammatory or without merit, and then weigh the remainder carefully against your own understanding.
The Beta is not in trouble, and the community is not the source of all negativity -- rather, they provide us a resource that is absolutely fundamental to ongoing evaluation of the content and systems we are implementing.
And frankly, our daily interaction with the game provides us the most accurate perspective in evaluating the status of the game, its trajectory for launch, and its eventual likelihood of success. We're going to be fine. :)
We welcome the conversation.
Zack K.
Director, Business Development
Sigil Games Online