Comment It's about what you want for the end result.... (Score 1) 328
Whenever a game is produced it is decided how much physics will go into the game, this is dictated by a lot of factors, some of which are (in no particular order):
1) Possible cost. (Do you buy a prebuilt physics engine? Or spend developer time on it?)
2) How realistic does the game need to be?
3) How realistic can you make the game? With given platform constraints.
It won't be long before people begin to notice not just the graphics/game engine (Such as the famous Q2 and Q3 engines) but also who's physics/mechanics engines are being used...
Background:
I've got a degree (BSc Hons) in Physics, I work at a games development house as a programmer.
1) Possible cost. (Do you buy a prebuilt physics engine? Or spend developer time on it?)
2) How realistic does the game need to be?
3) How realistic can you make the game? With given platform constraints.
It won't be long before people begin to notice not just the graphics/game engine (Such as the famous Q2 and Q3 engines) but also who's physics/mechanics engines are being used...
Background:
I've got a degree (BSc Hons) in Physics, I work at a games development house as a programmer.