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Comment Been playing online for 6-9 months (Score 1) 79

I had a similar event occur, where I ended up moving out of state and left a really good group of gamers and friends. I did my research on various tabletop, voice and video technology and came up with a lot of the same information as the others, but I chose a different route. For voice and video, it was absolutely necessary to keep a live communication solution. We originally started using Skype in 5-person conference mode, but we outgrew that limit plus we had some issues with talk-over limitations and bandwidth. Instead, I set up a Ventrilo server for voice. For video, I couldn't find anything at the time that did video-conferencing (vs. point-to-point) that wasn't some expensive B2B solution. For tabletop, I researched about a dozen different options out there, both paid and free. The 2 at the top of the heap were Fantasy Grounds and Klooge.Werks. In the end, I chose Klooge.Werks because it offered a ton of customizability, though Fantasy Grounds looked and felt more polished. Currently, I have heavily customized my game to implement as many rules as possible in the Klooge system, which helps tremendously in keeping the pace of the game going. In general, I have found that some things take a lot longer, and others are much quicker in online play. You just have to focus on the parts that end up taking the most time, and see what you can do to speed things up. Oftentimes, you can work with your players to work around problem areas to keep things moving and have fun. Cheers, JPG

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