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Comment Fine Line (Score 1) 282

There's a fine line between throttling certain types of traffic by default and giving preference.

Smart algorithms can make limited bandwidth work better for everyone. Most of us do something like this ourselves. We'll limit upload speed on a torrent so we can keep surfing. We'll set a a lower priority on a download to get something else done quicker.

An intelligent algorithm that says "Hey, everyone's eating some shit here, non-realtime applications have to eat shit first..." is actually a reasonably fair way of dealing with this. If it takes you 30 seconds longer to download a song from itunes your frustration is going to be far smaller than the frustration of someone watching a youtube video that stutters 15 times for 2 seconds each.

I'm a Cox customer, and I'm fine with it. You can get your pandora stream now, and I'll be patient on the new Chiodos album. I'll get my Lost streamed first, and that funny video your lesbian aunt sent of her 10 cats can wait a little longer.

Comment Re:Actual Question! *dun dun dun* (Score 1) 482

I used to hate alignment restrictions because I didn't think they reflected reality. Then I adjusted my thinking to realize that none of the game really effects reality. In D&D alignment is a real force. Poison is, for instance, always evil. It almost exclusively used by evil characters, monsters, and gods.

My problem with these alignment restrictions in modern D&D is that it is an obvious mixing of setting with rules. It seemed that one of the goals of 3.0 was to truly separate setting from core rules. Though the Greyhawk was supposedly the "default" setting, no D&D game I ever played in was set there, and there were indeed a number.

I guess what I'm saying is that I would clarification on this as well. It's a reasonable question and it deserves a detailed answer. D&D has so many settings that at this point integrating too many seemingly oddball rules into the initial rulebook seems ridiculous. I am fine with the fact that in certain settings good and evil are absolute entities and there is no gray area. I love the fact that historically D&D is played in those settings. However, modern gamers don't like such a black and white portrayal of morality. Personally, I don't think it belongs in core rules, especially to a game that primarily seems to be played in custom settings.

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