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Comment Re:Somewhat old, it's been there since Monday... (Score 5, Informative) 130


I wonder when these will become standard (not just as an ARB extension but as an ARB required feature). Hopefully in 2.0? It will save a lot of calls, at the very least--just check the version number of the GL implementation, no more searching extension strings... :)


You can see at :

http://www.opengl.org/developers/about/arb/notes /m eeting_note_2003-06-10.html

That the reason that it was called 1.5 and not 2.0 is that the shader language didn't make it to the core specs, and that they plan to promote it to core specs (and release 2.0) soon, possibly even in the next ARB meeting in september or the one thereafter.

Here is the quote :

The result was a simple majority of non-abstaining YES votes, but not a supermajority. Interpretation of this vote required some care since final spec approval requires a supermajority vote, while consideration of features for the final spec requires only a simple majority. Because the NO votes were strongly held, we expect that trying to approval a core revision including the shading language would carry extremely high risk of failing to approve the spec. We will therefore not include the shading language into the core at this time, but instead drive a new core version as soon as there's more experience with the extensions, perhaps as soon as this fall.

As previously agreed in the marketing working group, we will call the new core revision OpenGL 1.5, reserving OpenGL 2.0 for a future core revision including the shading language.

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