Comment Re:They're gonna make NAT illegal (Score 1) 32
Well, that'd be one way to increase IPv6 adoption!
Well, that'd be one way to increase IPv6 adoption!
Is this real?!?
Like, really really for real?
For once, IT WASN'T DNS!!!!!!!!!!!!!!!!!!
Disney needs to feel the pain and stop gouging folks.
Oh wait, $4.3 million a day? That's like, what, two or three Disney World tickets, right?
To store what?
A single document?
1.44MB isn't going to get you very far these days
EA had a Simpsons game that they killed last year. A friend had been playing it since the beginning, and she was actively upset about it.
The problem with these "freemium" games is that they cost the company money for people to play... bandwidth, storage of whatever data they're collecting, etc.
One solution would be to reduce to tracking and bandwidth, and maybe start deleting accounts for people who haven't logged in for a year or more.
It's pretty damned sad... I miss being about to spend a few bucks for a game (eg, Plants vs Zombies) and able to play an actually fun game, instead of some game that's going to try everything it can to get me addicted and decide I need to spend money to level up faster or get some special character (eg, Plants vs Zombies 2)... or even worse, the "how many ads can we get you to watch in the 15 minute break you took to play a game"
Some of these games might be salvageable if the addicted players coughed up $10 a year or something to keep playing... but they'd probably still need to trim back how much bandwidth and whatever it takes... and set up a billing system, etc.
It's a shame, because there have been a lot of games through the years that had absolutely no reason need an online component (other than to get you to try to hook your friends into playing, too), which meant you couldn't play them when flying or whatever... and now they're just completely dead.
It's not DNS!
It's not DNS!
I promise it's not DNS!
Dammit, it's DNS...
https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fxkcd.com%2F386%2F
There was advice years ago that if you wanted an answer on QA sites, you should ask the question with one account, then give a wrong answer with a second one... because people usually don't care enough to help, but they WILL post to say that the first answer is wrong.
Because the editors pick items that people are going to "interact with" and get "engagement"
https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fxkcd.com%2F386%2F
Just like every other article that asks a yes/no question
If the answer was yes, it wouldn't need to be a question
"Inside stores, shoppers will see iFixit toolkits and parts on shelves..."
This is a chance how? They've had the toolkits for years at the one near(-ish) to me
My former boss used to say that he knew enough programming to be dangerous (and sysadmin, etc)
But he knew it, so he left it to us professionals to do the work most of the time. AI just gives people the tools to be dangerous, without them actually understanding much of anything. And any jobs to clean up their work will slowly be learned by AI to do a good enough job most of the time until that one critical disaster happens.
Luckily, I was working for NASA, and they have rules for critical systems.... but most companies don't. And it's only a matter of time before someone figures out how to poison the AI to leave back doors or whatever other vulnerabilities
I'm sure the so-called "DOGE" only helped solve that problem...
https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fwww.ipla.com%2Fnews%2Fdoge...
The cycle is more like:
"The economy sucks because of too much regulation, I can make it better!"
(things seems to improve for a while, but they relax too much regulation and destroy the economy)
(other side gets elected to clean it up, and spend years trying to fix it)
"Remember how bad the economy was under that other side? I can fix it!"
(and then we re-elect the party that keeps crashing the economy)
Realized that the company was over valued, then used their stock to buy up Time Warner and such, so they actually had a legitimate value to their stock.
Of course, Yahoo tried it, too, but that didn't exactly pan out for them
and the boys were already ten and eleven years old when I entered their life
I hope you got a good relationship with them! My son can't even talk yet. So, right now, he's just this cute thing that runs around and causes trou^H^H^H^Hgood things to happen.
There is never time to do it right, but always time to do it over.