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Social Networks

The New Reality of Gaming 122

Hugh Pickens writes "Video games used to be about fighting aliens and rescuing princesses, writes Rohin Dharmakumar in Forbes, but the most popular games today have you tilling your farm, hiring waiting staff and devising menus for your restaurant or taking your pets out for walks while maintaining cordial relations with the neighbors. 'Reality, it would seem, is the new escapism.' Video games of the pre-social network era were mostly played by boys or young men but 'now the core audience of social network games are girls and young women,' says Alok Kejriwal, founder and CEO of games2win, an online gaming company. The tipping point in the US came in 2008 when women outnumbered men on the Internet. Combined with millions of parents and grandparents who're new to the Internet, the traditional face of the gamer is changing from that of a 25-year-old male to a band stretching from 16 to 40 years comprising men and women in almost equal numbers, says Sebastien de Halleux, one of the co-founders of Playfish, who predicts that someone is going to create a social game very shortly that pulls in a billion dollars a year. Gaming for this new set of players is less about breathtaking graphics, pulsating sound or edge-of-the-seat action and more about strengthening existing real world relations through frequent casual gaming. 'Think of these games as a sandbox where everybody has the same tools, yet everyone achieves different results,' says de Halleux."
PC Games (Games)

Civilization V To Use Steamworks 295

sopssa writes "2K Games today announced that Civilization V will be using Steamworks for online matchmaking, automated updates, downloadable content and DRM for the game. Steam's Civ V store page is also available now, revealing some new information about the game. There will be an 'In-Game Community Hub' for online matchmaking, communication, and for sharing scenarios between players. While including Steamworks might put some people off, it might also indicate better online gameplay than in the previous Civilization games, where it was almost impossible to have a good game without playing with just friends."
Earth

An Animal That Lives Without Oxygen 166

Julie188 writes "Scientists have found the first multicellular animals that apparently live entirely without oxygen. The creatures reside deep in one of the harshest environments on earth: the Mediterranean Ocean's L'Atalante basin, which contains salt brine so dense that it doesn't mix with the oxygen-containing waters above."
Biotech

Printing Replacement Body Parts 101

Deep Penguin sends in a piece that appeared in The Economist a couple of weeks back about a developing technology to "print" body parts for transplant. "A US and an Australian company have developed the $200,000 machine, which works by depositing stem cells and a 'sugar-based hydrogel' scaffolding material. (The stem cells are harvested from a transplant patient's own fat and bone marrow, to avoid rejection down the line.) The companies are Organovo, from San Diego, specializing in regenerative medicine, and Invetech, an engineering and automation firm in Melbourne, Australia. The initial targets are skin, muscle, and 'short stretches of blood vessels,' which they hope to have available for human implantation within five years. Down the line, they expect the technology could even print directly into the body, bypassing the in-vitro portion of the current process."
Science

Why Time Flies By As You Get Older 252

Ant notes a piece up on WBUR Boston addressing theories to explain the universal human experience that time seems to pass faster as you get older. Here's the 9-minute audio (MP3). Several explanations are tried out: that brains lay down more information for novel experiences; that the "clock" for nerve impulses in aging brains runs slower; and that each interval of time represents a diminishing fraction of life as we age.
Image

US Grants Home Schooling German Family Political Asylum 1324

A US judge has granted political asylum to a family who said they fled Germany to avoid persecution for home schooling their children. Uwe Romeike and his wife, Hannelore, moved to Tennessee after German authorities fined them for keeping their children out of school and sent police to escort them to classes. Mike Connelly, attorney for the Home School Legal Defence Association, argued the case. He says, "Home schoolers in Germany are a particular social group, which is one of the protected grounds under the asylum law. This judge looked at the evidence, he heard their testimony, and he felt that the way Germany is treating home schoolers is wrong. The rights being violated here are basic human rights."
Businesses

Failed Games That Damaged Or Killed Their Companies 397

An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'"
Games

Pirates as a Marketplace 214

John Riccitiello, the CEO of Electronic Arts, made some revealing comments in an interview with Kotaku about how the company's attitudes are shifting with regard to software piracy. Quoting: "Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA. But around that cloud Riccitiello identified a silver lining: 'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it. The EA boss would prefer people bought their games, of course. 'I don't think anybody should pirate anything,' he said. 'I believe in the artistry of the people who build [the games industry.] I profoundly believe that. And when you steal from us, you steal from them. Having said that, there's a lot of people who do.' So encourage those pirates to pay for something, he figures. Riccitiello explained that EA's download services aren't perfect at distinguishing between used copies of games and pirated copies. As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer."
Games

Dead Space 2 Announced 56

Electronic Arts announced on Monday that their popular survival-horror game Dead Space is officially getting a sequel. According to the press release, it's being developed for the PS3, Xbox 360 and PC. There's speculation that Dead Space 2 may include some form of multiplayer, after an EA job opening was spotted on LinkedIn that mentioned multiplayer level design for the franchise.
Input Devices

The Mice That Didn't Make It 202

Harry writes "For every blockbuster of the mouse world (such as Microsoft and Logitech's big sellers) there have been countless mice that flopped, or never made it to market. Mice shaped like pyramids; mice shaped like Mickey; mice that doubled as numeric keypads or phones. Even one that sat on your steering wheel. I've rounded up some evocative patent drawings on twenty notable examples."

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