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Submission + - US Software Patents Have No Right to Cover Activit

PatPending writes: FTA: The Software Freedom Law Center (SFLC), provider of pro-bono legal services to protect and advance Free and Open Source Software, has filed a brief with the United States Supreme Court arguing against the patenting of software.

In its brief, SFLC argues that software copied and distributed outside the United States cannot infringe U.S. patents. The brief also argues that the Federal Circuit's decisions declaring software to be patentable subject matter conflict with Supreme Court precedent and, as such, should be overruled.

http://www.itnewsonline.com/showstory.php?storyid= 7150&scatid=8&contid=3

Comment Re:They need to partner with video card companies (Score 1) 245

This is an important point commercially, but it's not just NVIDIA and ATI. You have to think about the whole "ecosystem". The GPU vendors have an interest in driving people to buy the latest and greatest chips. Quality and speed only go so far with consumer applications; at some point you need to add features. Those features are only interesting if games developers can use them to create new titles that people will buy. Thus, the API vendor or standards body needs to work with both communities to develop and share new ideas for hardware features that can be applied as easily as possible into new games.

Of course, the workstation market - where OpenGL is still king - is a different beast. Stability, quality, and performance are critical, in that order, and new features are generally adopted quite slowly.

I'm not an expert on OpenGL and DirectX, so I'll leave it to others to dissect whether the same API can really serve both markets.

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