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Comment I liken it to playing with Legos (Score 1) 279

To me it's like playing with cube-shaped Lego bricks in that the satisfaction comes from thinking of, planning, and building cool-looking stuff on an infinitely large green baseplate. Also like playing with Legos, sometimes you have to hunt through the pile to find that one block you need to make your tower go from cool to extra cool. And to take it a bit further, sometimes at night your little green brother who is totally annoying will come over and blow up the fishing cabin you were working on for the last 15 minutes.

(Or to take another tack, if you liked building cars and creatures more than playing the actual game in Spore you'd probably enjoy Minecraft.)

The Media

Analyzing Game Journalism 98

SSDNINJA writes "Joseph Jackmovich of gamrFeed analyzes 161 articles from Kotaku, Joystiq, and Destructoid to discover how well they report gaming news. He looks to find out if the stereotypes of game journalism being poorly sourced and sexist are anecdotal or based in fact."
The Almighty Buck

When DLC Goes Wrong 261

kube00 writes "Poorly done downloadable content is one of a gamer's worst nightmares right now. Where a publisher stands to make some money, gamers get screwed. Whether it's the overpriced extra maps/costumes DLC, on-the-disc-at-launch DLC, or DLC that is nothing more than a remake of other content, no game is safe from bad DLC. That includes Modern Warfare 2, Bioshock 2, Uncharted 2 and a host of many other popular games. Is there a chance to fix this system?"

Comment I'll go ahead and Godwin myself (Score 1) 505

Guys, they just want the Sudetenland. That's it. Just one little strip of land. Just sign the Munich Agreement and quit disagreeing, you alarmist jackasses. Hell, they even promised they'd stop after that. What else do you want?

OK, maybe Prague and the rest of it, too. But that's it. Come on, they signed a paper. Ease up on the hysteria, don't commit any logical fallacies.

Well we didn't see that Poland thing coming but at least we weren't illogical. It's not a slope. There's nothing slippery.

Hmm, Alsace-Lorraine, well that doesn't count. You've clearly lost your grip on reason if you think this shows some kind of trend or something.

Image

The Race To Beer With 50% Alcohol By Volume 297

ElectricSteve writes "Most of the world's beer has between 4% and 6% alcohol by volume (ABV). The strength of beer achieved by traditional fermentation brewing methods has limits, but a well-crafted beer that is repeatedly 'freeze distilled' can achieve exquisite qualities and much higher alcohol concentrations. An escalation in the use of this relatively new methodology over the last 12 months has seen man's favorite beverage suddenly move into the 40+% ABV realm of spirits such as gin, rum, brandy, whiskey, and vodka, creating a new category of extreme beer. The world's strongest beer was 27% ABV, but amidst an informal contest to claim the title of the world's strongest beer, the top beer has jumped in strength dramatically. This week Gizmag spoke to the brewers at the center of the escalating competition. New contestants are gathering, and the race is now on to break 50% alcohol by volume."
Image

How Nintendo's Mario Got His Name 103

harrymcc writes "In 1981, tiny Nintendo of America was getting ready to release Donkey Kong. When the company's landlord, Mario Segale, demanded back rent, Nintendo staffers named the game's barrel-jumping protagonist after him. Almost thirty years later, neither Nintendo — which continues to crank out Mario games — nor Segale — now a wealthy, secretive Washington State real estate developer — like to talk about how one of video games' iconic characters got his name and Italian heritage. Technologizer's Benj Edwards has researched the story for years and provides the most detailed account to date."
Earth

Officials Sue Couple Who Removed Their Lawn 819

Hugh Pickens writes "The LA Times reports that Orange County officials are locked in a legal battle with a couple accused of violating city ordinances for replacing the grass on their lawn with wood chips and drought-tolerant plants, reducing their water usage from 299,221 gallons in 2007 to 58,348 gallons in 2009. The dispute began two years ago, when Quan and Angelina Ha tore out the grass in their front yard. In drought-plagued Southern California, the couple said, the lush grass had been soaking up tens of thousands of gallons of water — and hundreds of dollars — each year. 'We've got a newborn, so we want to start worrying about her future,' said Quan Ha, an information technology manager for Kelley Blue Book. But city officials told the Has they were violating several city laws that require that 40% of residential yards to be landscaped predominantly with live plants. Last summer, the couple tried to appease the city by building a fence around the yard and planting drought-tolerant greenery — lavender, rosemary, horsetail, and pittosporum, among others. But according to the city, their landscaping still did not comply with city standards. At the end of January, the Has received a letter saying they had been charged with a misdemeanor violation and must appear in court. The couple could face a maximum penalty of six months in jail and a $1,000 fine for their grass-free, eco-friendly landscaping scheme. 'It's just funny that we pay our taxes to the city and the city is now prosecuting us with our own money,' says Quan Ha."
First Person Shooters (Games)

Infinity Ward Fights Against Modern Warfare 2 Cheaters 203

Faithbleed writes "IW's Robert Bowling reports on his twitter account that Infinity Ward is giving 2,500 Modern Warfare 2 cheaters the boot. The news comes as the war between IW and MW2's fans rages over the decision to go with IWnet hosting instead of dedicated servers. Unhappy players were quick to come up with hacks that would allow their own servers and various other changes." Despite the dedicated-server complaints, Modern Warfare 2 has sold ridiculously well.

Comment I can't believe it took so long for L4D to come up (Score 1) 404

Left 4 Dead strikes an ideal balance between user-selected difficulty and adaptive difficulty. The user gets to pick what general difficulty they want to play and this affects damage taken, friendly fire damage given, etc. But then the adaptive part looks at your health, your ammo, and what you've killed recently (essentially, player skill) to determine how many enemies there are left out there, where/if you find the good weapons in a level, and where the special boss bad guys show up. So basically the user picks the quality of the opposition but the game picks the quantity of the opposition. Also, while the game picks the quantity of the reward, it'd be nice if the player could pick the quality of the reward (by choosing a harder difficulty). This isn't really in place in L4D, but it would be nice.

With a scheme like this, in Oblivion the decision tree to see what you face when you go under that arch by the ruin might go like:

          -easy level/beat up player character: 1 highwayman, easy, crappy drops

          -easy level/fresh player character: 2 highwaymen, easy, crappy drops

          -hard level/beat up pc: 1 highwayman, hard, good drops

          -hard level/fresh pc: 2 highwaymen, hard, good drops

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