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Comment Re: Too Expensive? (Score 1) 270

A lot of those warnings can be reset without any tool, for example to reset my oil life monitor I push the button under it a couple times and get a message that says "oil life reset" at which point I hold the same button in for 5-10 seconds. Other systems can be much less obvious but read through the owners manual, it's often buried in there.
Input Devices

Toyota Experimenting With Joystick Control For Cars 609

alphadogg writes "Today it's the stuff of video games, but Toyota is experimenting with joystick control for a new breed of compact cars and transporters. The world's biggest car maker built the technology into a couple of concept vehicles that were on display Wednesday at the Tokyo Motor Show. The FT-EV II, which got its world premiere at the event, is a compact electric vehicle designed for short trips. The car retains seats for four passengers despite being much more compact than most other cars, and packs drive-by-wire technology so it can be controlled with a joystick. The car's steering, braking and acceleration can be controlled by hand so foot pedals aren't needed, freeing up space to provide more legroom for the driver."

Comment Re:Really, about time. (Score 1) 38

The path of least resistance is not SVG. It's a very promising standard, and programs like Inkscape have done wonders with it (and so has KDE), but in browser-land there are simpler solutions that are more widely supported.

So are you trying to say that it's easier to get IE to implement canvas? Or are you trying to say that it's not worth implementing the rest of SVG in the browsers that support it?

Yes, SVG needs to be in tools that target graphics designers, like Illustrator and Inkscape. And I guess, by your logic, those apps need to support canvas too.

Canvas is a simple API for drawing to a space on a web page. That definitely fills some needs. SVG fills some needs too. There is overlap. There's also overlap between plain text and html, nobody's saying we should get rid of one in favour of the other.

As for the size of the spec, that happens as a specification matures. Have you looked at the size of html5? SVG provides a lot of features, there are some common subsets that can be relied on today across numerous platforms. It would be nice if every implementation had all the features, but we can say the same thing about CSS or any number of other standards. Like an alpha channel in PNGs...

Comment Re:Really, about time. (Score 1) 38

You need development tools for designers

True. Same goes for Canvas.

few companies have the manpower/skill to create a dynamic (animation-friendly) design/development environment targeted at web *designers*

This is true - there are some IDEs but they are mostly targeted to SVG in the mobile space. This is looking like it's starting to change though.

Canvas is a much simpler and smaller standard

True. Another way of saying this is "SVG is more powerful" ;). See: DOM integration, event handling, linking, styling, fonts, filters. As with everything you have to pick the right technology for what you need.

Browsers that integrate Canvas usually implement it in its entirety"

Nope, see Canvas text API or talk to the Bespin guys.

Google

Submission + - Google hosts international SVG conference (svgopen.org)

stelt writes: "Oct.2-4 Google hosts the international conference on Scalable Vector Graphics (SVG) at its campus in Mountain View, California. The SVG Open conference schedule shows developers and designers of various backgrounds. Major brands, open source projects, universities and individuals are presenting on a variety of subjects like interactive scientific visualizations, mobile web animation art, internationalization and localization in print, geo-systems, etc. What Slashdot earlier reported on in "Google Brings SVG Support To IE" will be presented in more detail during the keynote "SVG in Internet Explorer and at Google"."
Google

Submission + - Google hosts international SVG conference (svgopen.org)

stelt writes: "Oct.2-4 Google hosts the international conference on Scalable Vector Graphics (SVG) at its campus in Mountain View, California. The SVG Open conference schedule shows developers and designers of various backgrounds. Major brands, open source projects, universities and individuals are presenting on a variety of subjects like interactive scientific visualizations, mobile web animation art, internationalization and localization in print, geo-systems, etc. What Slashdot earlier reported on in "Google Brings SVG Support To IE" will be presented in more detail during the keynote "SVG in Internet Explorer and at Google"."

Comment Canvas vs SVG (Score 1) 198

The viewer uses Canvas, which is pretty cool, but... if you're doing scaling and panning through a document and are okay with using new technologies then I wonder why they didn't build parts of it with SVG (since that's a way to do zooming & panning pretty naturally).

I don't have much experience with canvas yet, anyone have input?

Input Devices

TrueMotion Game Controller a Step Up From Wii Remote 187

Harry McCracken writes "One of my top picks at the Consumer Electronics Show was Sixense's TrueMotion, a game-controller technology that resembles the Wii's remote, but uses an electromagnetic field to provide far more precision — it knows the exact location of the controller in 3D space and which way you're pointing it. (The Wiimote only knows which direction you're moving the controller.) TrueMotion-based remotes are due by Christmas, bundled with a PC game for under $100."

Comment Re:Drupal and the CMS. (Score 1) 122

I've used CakePHP (1.2 beta) and Drupal (4,5 and 6) but Drupal more recently. I like both very much. If I were building a site with the features you describe I'd go with Drupal. Either way you've got a lot of learning ahead of you but at least with Drupal, if you get it right, you'll have the benefit of piles of modules that are already tested and other people who are familiar with them. CakePHP can get you just as far but in my experience you're doing a deeper pile of custom code.

There are at least a couple of popular shopping carts for Drupal. I'm building a simple Ubercart site.

The other popular contrib modules you're almost sure to run in to are Views and CCK. You'll want to get some screencasts or podcasts to get familiar with those (Lullabot does some good ones - they're also the authors of this book).

I've been doing a lot with Views lately and a little with CCK. There's a pile of stuff you can do with very little custom code in the right places. It just takes a lot of effort to learn what works well together.

Comment Re:What we REALLY need (Score 1) 122

Same as the authors of Drupal. Story is that it all started when Dries tried to register Dorp.org (dutch for "community" afaik) and got drop.org instead. Somehow that eventually turned into Drupal as a play on druppel, Dutch for "drop" or "rain drop" or sth. That's also why the logo is a rain drop.

Comment Re:Drupal and the CMS. (Score 1) 122

I've never seen any hints of intentional obscurity. It's just a matter of having thousands of users and contributers. Some are going to talk a lot about what they do, some expect you to step through the code if you want to figure it out. There's a lot of code and documentation to wade through and nobody to hold your hand.

It definitely is getting to be a big complicated project though. When you give it the second glance, be sure to talk about what you do - help reduce the obscurity.

Comment Re:Drupal and the CMS. (Score 2, Informative) 122

The core Drupal download is good for a brochure site but it powers some massive sites. It runs my current site, integrated with Gallery 2. I used to like Wordpress but my site outgrew it.

I've been using Drupal off and on since 4.7. In version 6 I've really gone into it and am building a couple large sites with it. I'm using a pile of contrib modules and they integrate very well together. The Views module and the theming system have minimized the amount of custom PHP I have to write.

The learning curve is very steep and it has historically been hard to find the "right" pieces on drupal.org but that is improving steadily. I think the difficulty with finding the right (and current) info is a reason that people come away with the impression you've got.

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