Comment Re: A Razzie Award for UI (Score 2) 72
It's not just manifold geometry that makes the difference, though.
The biggest difference is in having a real parametric history. You can mimic a lot of this in blender by stacking modifiers, but at a certain point, you end up needing to apply the modifiers (eg. to make a single edge of a boolean "real" so that you can apply a fillet, for example)
If you later need to make a modification, any of the actions that happened before you applied the modifier stack are now lost. With certain edits you might be completely stuck because there's no way to adjust that particular element without either having to manually retopologize the entire model, or cutting large sections of the model away and rebuilding it.
But, in a parametric CAD, you just go to the step in the history and change your parameters. All subsequent steps recalculate. (When it works, that is. It's still possible to break things this way too. No system is perfect.)
This doesn't make blender bad. It's fantastic, it's just not designed primarily as a precision CAD modeler. Conversely, I wouldn't try doing character animation in a CAD app. Some tools are just optimized for certain workflows.