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Comment Re:Hmm (Score 1) 941

How much you want to bet there was a fine print clause buried in the Equipment Issuance paperwork that allows the school to monitor their student issued equipment in any way they deem fit?
That any information that is stored on that computer is school property?
That the school reserves the right to monitor, intercept, or act on any information gathered by said computer?

I bring this up because it is standard for any government owned computer, and I bet the issuance form was read by and signed by both the parent and the student.

The Almighty Buck

Submission + - Coders: Your Days Are Numbered (infoworld.com) 2

snydeq writes: "Fatal Exception's Neil McAllister argues that communication skills, not coding skills, are a developer's greatest asset in a bear economy. 'Too many software development teams are still staffed like secretarial pools. Ideas are generated at the top and then passed downward through general managers, product managers, technical leads, and team leads. Objectives are carved up into deliverables, which are parceled off to coders, often overseas,' McAllister writes. 'The idea that this structure can be sustainable, when the U.S. private sector shed three-quarters of a million jobs in March 2009 alone, is simple foolishness.' Instead, companies should emulate the open source model of development, shifting decision-making power to the few developers with the deepest architectural understanding of, and closest interaction with, the code. And this shift will require managers to look beyond résumés 'choked with acronyms and lists of technologies' to find those who 'can understand, influence, and guide development efforts, rather than simply taking dictation.'"

Comment Re:This Is A Shame.... (Score 2, Interesting) 244

I really thought TR had potential. It's true that the launch was a little rocky and it was rough around the edges but as you really progressed through the game, the story was actually rather compelling.

I had some misgivings about the limited character creation system where is was basically a cookie cutter system where you could only change the face as a whole, hair, skin color and a couple accessories; as well as the clunky and convoluted crafting system that they took way too long to fix. I think they really had the game to a point where they could tweak settings here and there and still add more content.

I thought the graphics were great, the enemy character models looked real and had a lot of detail. Gameplay was almost constant out in the field. They even took player created events and made a separate zone for them to hold it. It was a prime example of the developers listening to the players and giving them what they want.

I think ultimately where they failed was in the advertising arena. When I talked about the game to other gamers, 75% of them had no idea what I was talking about. It is a sad day indeed for TR fans, but I suppose I can invest more time into CoH now.

Games

Videogames Sharpen Player Vision 72

Via GameSpot, the news on the University of Rochester site is that playing videogames can actually improve your vision. Games, especially action shooters, actually change the way your brain looks at the world. According to the findings of researchers Daphne Bavelier and Shawn Green, visual processing is enhanced through consistent play of complex graphical titles. Simple orientation tests were much easier for a group that played UT, compared to a group that only played Tetris.

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