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Space

The Next Fifty Years In Space 273

MarkWhittington writes "2007 marks the fiftieth anniversary of the Space Age, agreed by most to have begun with the launch of the first artificial Earth satellite, Sputnik, on October 4th, 1957. While some are taking stock of the last fifty years of space exploration, noting what has been accomplished and, more importantly, what has not been accomplished, others are wondering what the next fifty years might bring."
Google

Google's Best Perk — Transport 342

Reverse Gear writes "The New York Times has an interesting article about how different kinds of fringe benefits are starting to count more in the fight for the best brains in Silicon Valley. The article mainly focuses on Google's high-tech shuttle-bus system, which is quite extensive, covering a majority of the San Fransisco Bay area. The article quotes a transportation expert opining that Google's may be the largest such private system anywhere. One-quarter of the headquarters employees are now using it. A Google software engineer said: 'They could either charge for the food or cut it altogether... If they cut the shuttle, it would be a disaster.'"

Comment Re:Uh, no, they generally can't. (license mgmt) (Score 2, Interesting) 345

As a matter of fact, there are legitimate licensing solutions--they just don't cover all the most popular games, at least not yet.

The best license management system out there, bar none, is Valve's "Steam" (http://steampowered.com/) system. Most people are familiar with this is the basis for their internet-based software distribution model, but there is actually a special version of Steam that is available for use ("required" actually, if you're licensed) by game centers. This "cafe" version of Steam solves three problems:

(1) it does license management: you pay Valve for a certain maximum number of concurrent licenses, regardless of how many actual PCs you have, and Steam manages the licenses for you.

(2) Normal game software updates can kill your internet connection's bandwidth--World of Warcraft is the worst (but others are almost as bad): it runs a custom BitTorrent client with no bandwidth limits on every machine running the game; every time people started playing WoW in my 27-PC cafe after an update had been released, no one else in the cafe could do anything on the internet, including simple web surfing. The cafe version of Steam uses a local Steam server (which you have to provide) to fetch updates once, then disburses them to local PCs over your LAN, as needed.

(3) The cafe version of Steam lets customers save their games, automatically copying the relevent game state files onto your local Steam server. If you don't have something like this, no one can really play single-player games, since they have to start from the beginning every time they come in.

And no, Steam isn't just for games from Valve--there are lots of other publishers that are using Steam now. . . but if the game publisher doesn't have a distribution deal with Valve, Steam won't help you.

There are several other companies that are trying to do their own version of Steam specifically for game centers, but, as is often the case, these problems are actually a lot harder to solve reliably and consistently than they appear at first sight, and Valve has at least, from what I can see, a 2-year head start on everyone else trying to do this.

Could you do it yourself? A friend and I wrote all the software (http://fun-o-matic.org/) we used my game center, and we tried to tackle license management, too, but never got beyond the early development stage with that particular module--I'm convinced there is no technical reason why it can't be done. However, as a previous poster pointed out, just because YOU think you're being fair and legal doesn't mean the game publishers will see it that way, so unless you have a special licensing agreement with every publisher, you'd be running some legal risk, anyway.

Penn and Teller's Long Lost Game 67

Waxy.org has some good news for Penn and Teller Fans. They have Smoke and Mirrors, a long lost Penn and Teller game. The game is available for download, and features (among other things) a bus drive across the Nevada desert as one of the title's mini-games. From the article: "The most infamous part was 'Desert Bus,' a 'VeriSimulator' in which you drive a bus across the straight Nevada desert for eight hours in real-time. Then you drive it home. Also, I'd read the bus veers to the right, so you can't just leave the joypad propped up. The rumor was that if you won the game, you got one point. I'd assumed for years that the entire thing was a hoax, but last September, Frank Cifaldi (founder of Lost Levels) received a backup CD-ROM made by a fellow videogame writer of a review copy he'd received a decade earlier. He posted extensive screenshots and a review to the Something Awful Forums. He eventually added a torrent, but it's long since dead."

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