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Comment As a programmer: Quake (Score 1) 228

Full disclosure: I was somewhat involved with the Quake development, helped Mike Abrash a little bit to optimize the asm code that actually made a pure SW 3D rasterizer fast enough to be playable.

The Castle Wolfenstein - Doom - Quake progression might seem from the outside to be a fairly linear upgrade path, but in reality Quake was at least an order of magnitude harder to achieve.

Just the number of amazing ideas John Carmack managed to come up with in order to make a real 3D game possible will forever give Quake a special place in my programming heart.

Terje

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It is easier to change the specification to fit the program than vice versa.

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