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Submission + - Microsoft considered giving away original Xbox

donniebaseball23 writes: While the term 'Xbox' is firmly implanted in every gamer's mind today, when Microsoft first set out to launch a console in 2001, people weren't sure what to expect and Microsoft clearly wasn't sure what approach to take to the market. As Xbox co-creator Seamus Blackley explained, "In the early days of Xbox, especially before we had figured out how to get greenlit for the project as a pure game console, everybody and their brother who saw the new project starting tried to come in and say it should be free, say it should be forced to run Windows after some period of time." Blackley added that other ideas were pushed around at Microsoft too, like Microsoft should just gobble up Nintendo. "Just name it, name a bad idea and it was something we had to deal with," he said.

Submission + - Why is the Grand Theft Auto CEO also chairman of the ESRB?

donniebaseball23 writes: In an editorial at GamesIndustry.biz, Brendan Sinclair asks an important question about the game ratings board in America. Should Strauss Zelnick, the CEO of Take-Two, which owns the Grand Theft Auto franchise and has been at the heart of the ESRB's biggest controversies of the last decade, really be serving at its chairman? "No matter how removed from the day-to-day running of the ESRB Zelnick might be, his current role invites accusations of impropriety," he writes. "It's the sort of thing any critic of the games industry can point to as a clear conflict of interest, and many reasonable outsiders would probably look at that as a valid complaint. At least when titans of industry in the US become the head of the regulatory agencies that oversee their former companies, they actually have to leave those companies."

Submission + - Can the guitar games market be resurrected?

donniebaseball23 writes: Thanks to a glut of titles, hardware and precious little innovation, the Guitar Hero and Rock Band craze all but died out by 2010. Now, however, strong rumors are swirling that one if not both franchises will be making a return on the new consoles. But will players care? And will the market once again support these games? Charles Huang, co-creator of Guitar Hero, weighed in, outlining some of the challenges. "First, the music genre attracts a more casual and female audience versus other genres. But the casual gamer has moved from console to mobile," he warned. "Second, the high price point of a big peripheral bundle might be challenging. Casual gamers have a lot of free-to-play options." That said, there could be room for a much smaller guitar games market now, analyst Michael Pachter noted: "It was a $2 billion market in 2008, so probably a $200 million market now. The games are old enough that they might be ready for a re-fresh, and I would imagine there is room for both to succeed if they don't oversaturate the way they did last time."

Submission + - Is Sega the next Atari?

donniebaseball23 writes: As CEO of Sega of America in the early 1990s, Tom Kalinske oversaw the company during its glory days, when all eyes in the industry were glued to the titanic struggle for console superiority between the Super Nintendo and Sega Genesis. Times have changed, to put it mildy, and Sega is now a shell of its former self. Where did things go wrong? According to Kalinske, Sega's downfall was failing to partner with Sony on a new platform, and the bad decisions kept piling on from there. Sega's exit from hardware "could have been avoided if they had made the right decisions going back literally 20 years ago. But they seem to have made the wrong decisions for 20 years."

Submission + - Are review scores pointless?

donniebaseball23 writes: With Eurogamer being the latest popular video games site to ditch review scores, some are discussing just how valuable assigning a score to a game actually is these days. It really depends on whom you ask. "I've always disliked the notion of scores on something as abstract and subjective as games," says Vlambeer co-found Rami Ismail. From the press side, though, former GameSpot editor Justin Calvert still believes in scores. "I've been basing my own game-purchasing decision on reviews ever since I picked up the first issue of Zzap! 64 magazine in the UK almost 30 years ago," he says, while admitting that YouTube is certainly changing the landscape today: "There's something very appealing about watching a game being played and knowing that the footage hasn't been edited in a way that might misrepresent the experience."

Submission + - Sony sells off Sony Online Entertainment 1

donniebaseball23 writes: Sony Online Entertainment is to become Daybreak Game Company and turn its focus to multi-platform gaming. The company been acquired by Columbus Nova and is now an indie studio. "We will continue to focus on delivering exceptional games to players around the world, as well as bringing our portfolio to new platforms, fully embracing the multi-platform world in which we all live," said Daybreak president John Smedley. But why did Sony shed SOE? Wedbush analyst Michael Pachter believes an online gaming company "isn't a great fit, particularly as games are shifting increasingly to a free-to-play mobile model."
PlayStation (Games)

Submission + - PlayStation boss defends vita, slams social gaming (gamesindustry.biz)

donniebaseball23 writes: Sony Computer Entertainment America boss Jack Tretton has come out swinging to defend the lackluster response the games industry has seen with the PS Vita. He deemed the sales level for the portable as "acceptable" so far, and he brushed off any notion that social and free-to-play games are putting huge pressure on the portable and dedicated consoles market. "I think the opportunity to be in the console business is greater than ever before," he told GamesIndustry International. "[Social and free-to-play] is a business I think a lot of companies are learning is difficult to sustain for the long term. It's an adjunct or it's an add-on, but it's not where gaming is headed. It's an additive diversion. There's a place for social and freemium, but it's not going to replace the business models that are out there."
Games

Submission + - EA defends itself against thousands of anti-gay letters (gamesindustry.biz)

donniebaseball23 writes: Video game publisher Electronic Arts has not only had to defend itself against "worst company in America" labels, but GamesIndustry International has revealed that EA's been receiving thousands of letters protesting the inclusion of same-sex relationship content in games like Mass Effect and Star Wars: The Old Republic. The campaign against EA appears to be led by Florida Family Association and the Family Research Council. The letters threaten to boycott purchase of EA games if the company won't remove the LGBT content, and many allege that EA was pressured by LGBT activists to include the content, which they say is forcing LGBT themes on children playing the games. "This isn't about protecting children, it's about political harassment," said Jeff Brown, VP of corporate communications.
XBox (Games)

Submission + - Why Microsoft's Keeping The Next Xbox Under Wraps (gamesindustry.biz)

donniebaseball23 writes: Microsoft recently confirmed that it's not going to be talking at all about its next Xbox, codenamed Durango, at this year's E3, instead keeping the focus on Xbox 360. Forbes columnist Chris Morris explains that Microsoft likely doesn't have games to show for the system yet, and why should they take the focus off Xbox 360, which has a lot of momentum currently? Ultimately, though, the decision not to show the next system "could have a ripple effect on the rest of the industry," he says. And by pushing Durango's unveiling back a year, "Microsoft could find itself going head to head with Sony in a battle of features, even if the machines don't hit shelves at the same time."
Games

Submission + - Can $60 Games Survive? (gamesindustry.biz)

donniebaseball23 writes: Game budgets continue to rise with each successive console generation, and with the Wii U launching later this year, the industry is on the cusp of yet another costly transition. Publishers started regularly charging $60 for games this generation, but that's a model that simply cannot survive, Nexon America CEO Daniel Kim told GamesIndustry International. "I think at some point the console makers have to make a decision about how closed or open they're going to be to the different models that are going to be emerging," Kim remarked. "Today it's free-to-play, and I'm convinced that that one is going to continue to flourish and expand into other genres and other categories, but there may be something else completely and entirely different that comes out that again changes the industry." He cautioned, "If your mind is just set on keeping the current model of buy a game for $60, play for 40 hours, buy another game for $60, play for 40 hours, that model I think is eventually going to change. It's going to have to change."
PlayStation (Games)

Submission + - PS4: What Sony Should and Shouldn't Do (industrygamers.com)

donniebaseball23 writes: As a follow-up to his piece on Xbox 720, veteran games journalist Chris Morris has put together some thoughtful advice on what Sony needs to do (and needs to avoid) to ensure that the next generation PlayStation is a success. In particular, Morris notes that Sony must "look beyond games" to create a fully fledged entertainment hub: "Nintendo has been pretty adamant that it has little interest in content beyond games. Microsoft seems to be rushing to embrace the set top box world. Sony, though, seems a bit confused about what it wants..."
Games

Submission + - Game Developers Go Gaga Over Kindle Fire (industrygamers.com)

donniebaseball23 writes: Amazon's entry into the tablets market has gone probably even better than they expected. And now the Kindle Fire is quickly becoming a viable games platform. Developers have come out in force to lavish praise on the Fire for its price and ease of use. “People are fired up about Fire because they know it's part of a service they already use and trust,” said Josh Tsui, president of Robomodo. “It becomes effortless to buy and use because it does not make them break their usual buying patterns. It enhances it.” Added Igor Pusenjak, president of Lima Sky: “In many ways, the best thing about Fire is that you barely feel it's an Android device. Amazon built its own closed-system OS on top of Android."
Games

Submission + - Xbox 720: What Microsoft Should And Shouldn't Do (industrygamers.com)

donniebaseball23 writes: Xbox 360 just came off a record November, with more than 1.7 million units sold in the US, but behind closed doors Microsoft is planning its next move for the successor to the popular console. Plenty of Xbox 720 rumors have surfaced in recent months, but veteran games journalist Chris Morris has filtered through them to provide a realistic take on what Microsoft should and shouldn't do with Xbox 360's successor. In particular, he notes that Microsoft should adopt the Blu-ray format from Sony. "A DVD drive as a medium for storing larger and larger games is outdated – and it steps on the toes of a system that bills itself as the high definition leader," Morris writes. "Microsoft resisted the move to Blu-ray this generation without any ill effects. It even survived picking the losing side in the format battle between Blu-ray and HD-DVD, but it can't rely on the DVD to take it into the next generation."
Iphone

Submission + - Top 1% of iOS Developers Make a Third of All Reven (industrygamers.com)

donniebaseball23 writes: The top one percent in America may control most of the wealth, and it would appear that there's a similar disparity in the iOS ecosystem, as the top one percent of iOS game developers earn over a third of the digital revenue, while the top 20 percent are earning approximately 97 percent of all the game revenue made on the Apple App Store, according to a new survey of iOS developers. The survey, set up by Canadian indie developer Owen Goss, found that the bottom 80 percent of iOS developers are splitting a mere 3 percent of all App Store game revenue between one another.
Games

Submission + - Bejeweled Yields Cognitive Benefit in Older Adults (industrygamers.com) 1

donniebaseball23 writes: PopCap Games and University of Massachusetts Amherst psychology researcher Susan K. Whitbourne, Ph.D. have released the results of a survey targeting the habits of older and younger gamers. Interestingly, PopCap’s Bejeweled Blitz was found to be a good cognitive training tool for older adults. Of those who play Bejeweled Blitz on a regular basis, 47 percent of adults over 50 reported feeling “sharper” while performing other tasks, and nearly 24 percent of adults over 65 felt that their pattern recognition improved. Dr. Whitbourne intends to conduct a series of studies looking into the value of gaming for older audiences.

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