Comment Re:The Meat... (Score 1) 256
Our primary market is currently the casual games. They are starting to use the Direct3D 9 API and even simple shaders. This allows for faster development, with more eye candy and more creativity. First DirectDraw got removed from the DirectX SDK, and now also the fixed-function pipelines are rarely used. This is certainly a good evolution but unfortunately not everybody has the proper hardware yet and for casual games this is the most critical.
This is a new market, for new games. Pixomatic has little to offer here because it is limited to fixed-function processing with only two textures (which even the most crippled graphics solution is capable of). SwiftShader has almosts complete Direct3D 8.1 support, Direct3D 9 features are under development, and it's performance is best-in-class.
Regarding Direct3D 9 shaders versus Direct3D 8.1 shaders, yes, they can be significantly longer and more complex. But they don't have to be. We see a trend where every game starts using shaders, even if they could have used the fixed-function pipelines. For the simpler games, SwiftShader can provide adequate performance.
And I just meant to say hi...
This is a new market, for new games. Pixomatic has little to offer here because it is limited to fixed-function processing with only two textures (which even the most crippled graphics solution is capable of). SwiftShader has almosts complete Direct3D 8.1 support, Direct3D 9 features are under development, and it's performance is best-in-class.
Regarding Direct3D 9 shaders versus Direct3D 8.1 shaders, yes, they can be significantly longer and more complex. But they don't have to be. We see a trend where every game starts using shaders, even if they could have used the fixed-function pipelines. For the simpler games, SwiftShader can provide adequate performance.
And I just meant to say hi...