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Comment Re:No (Score 2) 175

correct. And they allow others to use their invention if they pay an agreed royalty.

Otherwise there wouldn't be any incentive for them to invent new things. They spent time and money creating the new tech and they need to get a return. As they are not a product company then they rely upon royalties and such to keep inventing the next great thing!

Comment Context vs platform tweeking (Score 3, Interesting) 649

I think you will find his complaint was that he was spending all his time making up for androids fragmentation and thus not producing content.

He uses Unity which is a great tool for doing much of the underlying work so the developer can focus more on the game. But if android is dragging him back to messing around with boring details (platform specific and multiple variation for that platform) then the cost/fun/productivity balance gets all wonky.

Comment Copiers not innovators (Score 0) 542

Apple has led the way with its design in the Music Player, OS, Phone, Tablet etc markets. Hardware wise they aren't great money for value but add in the design and ease of use and you have a leading product.

Many of the copiers haven't innovated at all they have just copied Apple's original work and many times missed the point of the Apple Designs.

I am not a great supporter of Patents but Apple has the right to try and protect its IP from cheap knockoffs.

Many of these companies would be much better off trying to work out Apples design DNA and innovate the market (not just copy).

Comment Dark side of the Node (Score 2, Interesting) 98

I live in a new suburb in Melbourne and the infrastructure installed in the new suburb by Telstra (the local monopoly) is Fibre to the Node. Which is great. Except they go an put rubbish equipment at the nodes. So across the suburb about 40% of people can get ADSL1 and the rest get nothing (except a basic phone line).

I spent 4 months sending applications to the local ISP until eventually one of my neighbours sells up and disconnects from the node and luckily I get his spot.

This is not as uncommon.

2 Million Pirates Shanghai'd 45

The Escapist's news feed reports that 2 Million characters have been made in Puzzle Pirates since the launch of the game. From the article: "Three Rings' CEO Daniel James sees 2 million users as confirmation of the micro-currency model. 'We believe that this model represents the future for online entertainment. Our inspiration continues to be the Korean market, where 'free to play, pay for item' is the ubiquitous business model for online games. As the US market matures to meet Korea, we intend to keep leading the way.' In addition, the company recently released the beta version of a new game, Bang! Howdy, a multiplayer online tactical strategy game for the PC, which uses the same payment structure and online distribution model."

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