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Comment Re:You don't "know" what Chris would say. (Score 4, Insightful) 119

Also, why is it that being devoutly religious is somehow a beneficial character trait, like in D&D? Who gives a fuck if he went to church?

It's a handy indicator? It makes it clear the dude was a delusional farkwit. That makes things easier. Pretty much every claim made thereafter can be ignored as "highly likely to be delusional".

Comment We belong dead (Score 1) 35

The effort reportedly included 46 separate studies with hundreds of sample designs. The team showed these designs to more than 18,000 study participants to understand how the user experience would work.

If it takes this much effort to tune a UI for the mouth-breathing consumers, nuke it from orbit. The species is damaged beyond repair.

Comment Re:i don't understand the death threats (Score 1) 209

I mean, they're fine games

Agree to disagree. They're mediocre to boring games. The only one that almost wasn't completely dull was the pirate-theme nonsense.

and they were super inovative ages ago,

They are effectively Sonic the Hedgehog for *real* gamers.... but still the same silly platforming collectathon gameplay loop.... with murder. "Innovative"... sure.

That being said, getting this worked up about a game is the domain of the developmentally impaired.

Comment Re:Predicto-Bot says (Score 0) 67

this is an area when GenAI could go a long way to enhancing that.

Sure... if that's where they're using it..

Not sure anything will solve the boring gameplay loop of "collect the things to do the things to trigger the things to collect more things and also stupidly long cutscenes with atrociously voiced scripts of the most generic nature."

Comment Re:To be fair (Score 1) 101

AAA video game prices were fixed to $60 for around 15 years.

Way to gloss over the facts.

This hugely inflated pricing behaviour originated on consoles. The one market chock full of mouth-breathing gamers that would happily support it because they picked a platform on which they have no choice.

The pricing was inflated to "protect" brick-and-mortar stores but has never witnessed a decline in parrallel with the death of those stores.

One of the common arguments put forward for the cost was always physical media distribution and marketing... Virtually none of which exists anymore.

But sure... let's play pretend.

The dev costs is recovered in untis. That's the deal here. Make a cruddy game and lose. Make a good game and print funds for the next.

Your argument appears to be "If the game cost $1m and only 100 people purchased it then they should pay $10k each!" That's the dumbest argument for price gouging yet.

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