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Comment Re:Potential Wii/console ports (Score 1) 25

SDL/GL is available on Wii Linux, but running a game under Wii Linux means mediocre performance and only running on "hacked" Wiis. Going the "official" route would require a much more thorough port of BBGL into Nintendo-approved bits. And lots of direct cooperation from Bit-Blot. And a few grand and some legal hassles. :)

Comment Re:Potential Wii/console ports (Score 1) 25

Until a recent (late last year?) update you couldn't *do* anything useful with the SD card. You could put music or pictures on it, and you could put games on it if you didn't want to play them. Anything you actually wanted to run had to be moved back into main storage (moved, not copied, due to piracy paranoia), and then moved back when you were done with it (it couldn't just be quickly deleted because you had to move it the first time, due to piracy paranoia). So the existence of more than one app over 150MB would have completely crippled users' ability to enjoy the system.

Why they haven't changed the limits since then? Meh. Nintendo has never really made intelligent decisions.

Comment There are more than enough small distros around (Score 1) 507

Damn Small Linux and Tiny Core Linux being some of the obvious choices. Your real problem is getting things booted in the first place. I wonder whether gPXE is able to see your PCMCIA network card. If it did, you could just boot that off of a floppy and from there it would be a pretty simple task to netinstatll something; if not, well I'm pretty sure DSL has a set of floppies still. You could also try installing Slackware 9, which I think was the last version to ship a floppy set -- just install the very base system from there and then once you're booted you can try an in-place upgrade over the network.

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