Comment Re:What roguelikes are (Score 1) 201
Yeah, it's because they haven't read the article and noticed the point where I say that we need a new term.
Or, possibly, it's because they're *so* invested in their game of choice having all the classic roguelike trappings that they haven't stepped back and looked at why they enjoy the game, and not merely what the game tends to include.
We're talking about a bunch of people who have played classic FPSes, insisting that any new FPS needs a shotgun, because every FPS they've ever played has involved a shotgun and they believe a shotgun is absolutely mandatory to make a first-person shooter. But it isn't. You could make an FPS without a shotgun, and you could make something that felt like a roguelike without basing it off Rogue.