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PC Games (Games)

Submission + - Why do games still have levels? (blogspot.com) 1

a.d.venturer writes: Elite, the Metroid series, Dungeon Siege, God of War I and II, Half-Life (but not Half-Life 2), Shadow of the Colossus, the Grand Theft Auto series; some of the best games ever (and Dungeon Siege) have done away with the level mechanic and created uninterrupted game spaces devoid of loading screens and artificial breaks between periods of play. Much like cut scenes, level loads are anathema to enjoyment of game play, and a throwback to the era of the Vic-20 and Commodore 64 when games were stored on cassette tapes, and memory was measured in kilobytes. So in this era of multi-megabyte and gigabyte memory and fast access storage devices why do we continue to have games that are dominated by the level structure, be they commercial (Portal, Team Fortress 2), independent (Darwinia) and amateur (Nethack, Angband)? Why do games still have levels?
Censorship

Submission + - HD-DVD processing key and massive censorship

Rudd-O writes: "After successful discovery of the HD-DVD processing key, massive unprecedented amounts of censorship, in the form of DMCA takedown notices (by the MPAA), have begun to circulate around the Internet. For example, Spooky Action at a Distance was killed. More disturbingly, my story got Dugg twice, with the second wave hitting 15.500 votes, and today I found out it had simply disappeared from Digg. How long until the long arm of the MPAA gets to my own site (run in Ecuador) and the rest of them holding the processing key? How long will we let rampant censorhip go, in the name of economic interest?"

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