My friends and I only played it "multiplayer" on the C64--one person manning the joystick, the other firing the bullets and grenades. We'd switch places after every capture/death. We never found the plans and escaped, but it sure was a lot of fun yelling at him when he wasted all 10 bullets by pushing the button prematurely or I wasn't aiming in the right direction when a grenade was tossed...
I know that for almost everyone else (women, kids, old people, non-nerds) the web is a billion things. But for me (and I suspect for many of my fellow male, older nerds), the internet is defined as a source of knowledge, far beyond being a music/movies/sex/friends/whatever provider.
And it's all because of a similar experience to you the first time I sat down at a computer in college and tried the World Wide Web for the first time.
As a C64 kid the only thing I was jealous of the rich kids and their Apple IIs was the disk drives. Quiet, reliable and fast. Woz really was a helluva engineer.
Posted
by
Soulskill
from the more-than-a-little-less-than-a-lot dept.
An anonymous reader writes "Hemisphere Games analyzes the sales numbers for their Linux port of Osmos and ask themselves, 'Is it worth porting games to Linux?' The short, simple answer is 'yes.' Breakdown and details in the post."
A few other interesting details: the port took them about two man-months of work, the day they released for Linux was their single best sales day ever, and they got a surprising amount of interest from Russia and Eastern Europe. Their data only reflects sales through their website, and they make the point that "the lack of a strong Linux portal makes it a much less 'competitive' OS for commercial development." Hopefully someday the rumored Steam Linux client will help to solve that.
Laptop with a dead display would be great for a MAME machine. Get an old arcade cabinet (or build your own), hook a monitor to the VGA out, and throw the laptop in the back--clean and easy with no heat problems.