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Apple

Apple Will Open the iPhone To Repair With Used Parts (theverge.com) 23

Apple is finally making it easier for users to repair their iPhones with used parts. From a report: In an update on Thursday, the company announced that this fall, owners of "select" iPhone models will be able to repair their devices with used, genuine parts while retaining full functionality. When repairing a phone, Apple requires iPhone users to go through a process called parts pairing, which makes them match the serial number of their device to that of a new part sold by Apple. If a user replaced a part with an aftermarket or used component, the iPhone would display pesky notifications saying that Apple isn't able to verify the newly installed piece. In the case of Face ID and Touch ID sensors, the part might not work at all. This change should do away with these notifications for used parts, as Apple says "calibration for genuine Apple parts, new or used, will happen on device after the part is installed." It also means users and repair shops will no longer have to provide the serial number of the device they're fixing when ordering most parts from the Self Service Repair Store.
Games

20 Years Later, Second Life is Launching on Mobile (arstechnica.com) 26

Remember Second Life? The virtual world launched on the desktop web back in 2003 with 3D avatars and spaces for various social activities. Believe it or not, it has been running continually this entire time -- and now it's coming to mobile for the first time. From a report: In fact, this will be the first time that Second Life has expanded beyond the PC (across Windows, macOS, and Linux) in any form. In a post to the virtual world's community web forum, a community manager for Second Life developer Linden Lab shared a video with some details about the mobile version's development, and announced that a beta version of the mobile app will launch sometime this year.

The video reveals that the app was built using Unity -- in part to make for an easy path to releasing and maintaining the app on multiple platforms, including the iPhone, iPad, Android phones, and Android tablets. It also includes a few minutes of footage of Second Life's detailed character models and environments, with accompanying commentary by Linden Lab developers about bringing as much of the experience to mobile as possible.

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