Comment CONTEXT from a VR-Dev (Score 1) 80
The problem with Meta's Metaverse isn’t the Metaverse at all—it’s Meta. Their internal turf wars block true innovation, forcing developers who dare to think outside the “Apple App Store paradigm” to seek refuge elsewhere.
//------------- My personal Story as a Oculus-Ecosystem developer------------//
in 2018 I had just completed production of "TheBlue: Deep Rescue" for Dreamscape wherein we put up to 6 players into a local multiplayer experience to save a whale in VR. The "Shared space" VR modality was very exciting and I developed a way to create local multiplayer on Oculus Quest recreating the shared space local multiplayer modality
In 2018 I took the "VR Arena" experience I had developed to Oculus Connect and showed it to Carmack he said "That's Smart, you should keep doing this" and encouraged me to work with Oculus Developer Relations to release an app (here is a video of that: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fx.com%2FTheVRLab%2Fstatus%2F...
Unfortunately when I went to Oculus Developer Relations they told me "We cannot move forward this modality because of legal reasons. Having multiple people in the same tracked space violates our health and safety notice wherein the users asserts there are no other people in their tracked space."
So this wasn't a technical issue rather a legal one that the Oculus had never considered putting multiple people into the same tracked space, but there was nothing technically blocking this modality and the user's loved it. (Kids especially: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fx.com%2FTheVRLab%2Fstatus%2F... )
Despite having Carmack's support and multiple emails on the subject we couldn't get the legal team to budge so in 2018 I had to start looking for alternative platforms like HTC Vive Focus 3 which was just starting to come out. The tech was pretty powerful and could lead to numerous $profitable$ business models especially int he VR-Arcade and Teacher lead VR-Classroom sector (here is an AWE talk given on LBE use case: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fyoutu.be%2FgOk6qiMvCC8 ) but the Pandemic put a stop on Consumer-Entertainment and we had to pivot to government grants during the crazy years that followed. Still we managed to do well over $4M in Government Grants from NASA, DOD and Department of Energy, and a few years later I moved on to Executive Production work and stopped developing the tech.
Fast forward a few more years Oculus brand goes away and Meta announces (5 years later) that you can now do local multiplayer on Quest as a way of pushing mixed reality experiences. I met the product manager for the tech at GDC and he was telling people this could make developers thousands of dollars. I mentioned to him I had already done $4M on local multiplayer w/ government grants and he was like "yeah but that wasn't with our SDK we just made so we're not going to case study that"....Just goes to show how every product manager has their own kingdom at Meta and they want to disavow any innovation that might be adjacent to their work...Which is dissapointing since Meta has still refused to do any real local multiplayer apps that lean into the tech.....shrug, oh well I've moved on. As have a lot of the other innovators in the sector from 2014-2020 that were creating novel experiences for Oculus