The problem is that people have fun playing with different types of people. For me, the underlying issue is that team-based games are frequently ruined by the constant issue of joining a team with a group of people who I'd rather be playing against than playing with.
Players rating other players based on fun is a good idea, IMHO. I'd rather they match teams based on such metrics (similar to how Netflix or Pandora decide what you may prefer in their offerrings), than to see a price incentive. Combining this with a system that matches teams for competitive play would help the fun factor immensely (particularly if you're an old fart like me with molasses reflexes).
Besides, Valve games, being episodic, have the price-to-fun ratio built in already to some extent (don't like it, don't buy the next episode). The initial cost is still prohibitive in some cases, and sale prices for old games help this somewhat (common on Steam).
I sense and share in your frustration. I think the problem isn't that everyone is doing a crap job; rather, the problem is that it only takes a single person doing a crap job to bring a perfectly good machine down. Considering how many people have their code running on any given machine, it isn't surprising that crap gets on there.
Also, I think there's another hidden issue that comes into play, that being the task of designing a really intuitive API is also not easy. Abstraction is inherently imperfect and carries a subjective penalty in that the audience is teased into assuming they fully understand something they do not (or else there'd be no need for abstraction of course). The deeper down the rabbit hole this goes with higher and higher level abstractions, the more these penalties are manifested.
There's hope though... Resilient systems are not only possible, they've been built in many forms. While they may never be perfect, one should hope that they will eventually get out of the way.
The parenthesis are a poor attempt and rendering that in text.
Very poor I'd say. Parentheses already have a purpose in mathematical notation. I would solve 4 + 3 + 2 = () + 2 like this: 4 + 3 + 2 = (4 + 3) + 2 by the Associative Property of Addition
Besides this being a very nice piece or work in Computer Science, it appears the point of this study is that in order for a software device to be considered "secure", it needs to stand up to exploits that have yet to be discovered at the time of release. This is, of course, seemingly impossible to do since undiscovered exploits are, well, undiscovered.
Return-oriented programming defeats security measures like DEP, but there are other measures that may be effective against attacks of this sort, such as Address Space Layout Randomization (ASLR) and Stack-Smashing Protection (SSP). Of course, these measures weren't yet invented when the voting machines were created according to the very best security practices of the time. The lesson is there can be no guarantee that employing the very best security measures we know today will stand up for the lifetime of a device. Very interesting implications...
I suggest you ask some children in your target audience what games they like to play (not strictly video games, all games). You might also take a walk down to the toy store and see what's there. Here are a few timeless examples that translate well in the video game medium:
...and all of these are of course more fun to play with friends and family.
All of these activities have intrinsic educational value. For science, I suspect Puzzle games would perhaps best develop problem-solving, experimentation, and observational skills. Just remember to make it fun.
Interesting points...
I have to think that for matters of the law, the ability to "choose" or "free will" or not is not what is in question, but it is the "intention" of the person who committed the crime. The person who ate cereal intended to do so, just as the person who stabbed puppies. If it was not an accidental puppy stabbing, then they are morally culpable, whether they *could* have chosen otherwise or not. There is a subtle difference between "choice" and "intent", and both are all but impossible to judge of another person, but intent fits better with general moral beliefs that accidents are less evil than wrongdoings done on purpose.
On the other hand, if there truly is no free will, then the courts will do whatever they are programmed to do with the puppy stabbers regardless of what we discuss as "options"... that's kind of a depressing thought. *sigh*
Thought about this on the way home... I work in medical software, and HIPAA is not something to be taken lightly...
Consider this hypothetical situation... Di$neyCo's latest summer blockbuster High School Music Video bombs on reports of the lead actress Miss Starlet recieving an abortion at your client's clinic. Information was obtained through a violation of HIPAA. Miss Starlet's multi-million dollar contract for High School Music Video 2 was terminated. Now, Di$neyCo has an army of lawyers seeking damages for the bomb, Miss Starlet is represented pro bono by Publicity-Seeking-Leather-Fringe-Wearing-Super-Lawyer, the Physician has the finances to hire on a top personal lawyer, the Phyician's liability insurance carrier has several law firms hired on to divert liability, and Google has a legal army re-stating Google's "we don't claim compliance" statements. That leaves you in a serious predicament.
Companies that claim compliance have a number of things you probably don't have:
You'd be well advised to hire a lawyer to protect you against such a situation.
For starters, why is everything gray.
Three reasons:
be noticed and promoted is one big fat illusion more often than not kept alive by manipulative managers wanting to get extra free hours from us (so that THEY get fat bonuses)
The resentment of management is so thick in this forum you could cut it with a knife.
The mid-level manager gains from promoting successful people up the corporate ladder. Managers are graded on their ability to build an effective team and recruit/develop high performing talent. An effective manager knows to provide the top people with the tools and environment they need to do their best. While it is true that the promotion carrot is often dangled to push someone harder, only a lousy manager believes they can dangle carrots without coming through on their end. We have an engineer on the team right now who was told he'd get a promotion if he took the role of lead engineer on a recent project and succeeded. He worked hard, impressed his teammates with his skill and ethic, and earned the promotion. That is no illusion. He was given an opportunity and he took it.
You've observed that outgoing type A's get noticed and are promoted more frequently than technical experts. I do agree with this (to some extent) having seen that the road to "Staff Engineer" is longer than the road to "Engineering Manager". There are basically two career paths for engineers: technical and management. The technical path is ascended by demonstrating technical expertise, the ability to guide large scale projects from the technical side, and the ability to mentor less experienced engineers. The quiet and reserved person can and will ascend through this path by demonstrating their technical ability, and accomplishing this takes years of good work. A quiet and reserved person who is also skilled at mentoring young engineers is perhaps more promotable due to the high demand and greater contribution a mentor can bring to the organization. On the management path, outgoing individuals tend to be noticed more for their management potential. A large part of a manager's job is working with other managers and reporting to executives, the majority of which are themselves open and outgoing. Likewise, a successful manager needs to be able to effectively work with people of varied personalities, some of which reserved people find reprehensible. On a similar note, negotiating for pay also demonstrates a skill a manager needs to have. The manager is graded on their ability to negotiate to get the best value for the company and not having the ability to negotiate will hurt their chances of being successful managers. For these reasons, outgoing people shining a light on their work are showing skills of a different sort, and may be promotable based partly on that display which you regard as purely superficial.
When a person earns a senior technical position, it is reasonably certain that they will succeed in this appointment. They can succeed in these positions for many years and have great careers all the way up to retirement, all the while mentoring the next batch of experts. On the other hand, when a person earns a management position, there is no guarantee that they will succeed, and most of them will probably fail (perhaps by committing the ills you've indicated in your post). Then they will either leave or be canned, opening positions for the next batch of potential managers. This is one driving reason for outgoing people to be more frequently promoted.
My advice would be for a person to examine what it is they want out of their career. "Success" doesn't equate to happiness, and if you've sacrificed your personality in efforts to gain pay, you have little chance at happiness in your career. If you aren't going to claim credit for everything based on your principles and your personality, then by all means stick with your principles a go about quietly getting the job done. In a well-functioning organization, real accomplishments do not go unnoticed, and there will always be a place for unassuming technical experts.
Parkinson's Law: Work expands to fill the time alloted it.