Comment A comment from the BBC (Score 5, Informative) 256
Thanks for your comments so far - interesting reading! Plenty of conspiracy theories, some close, some way out ;-)
One of the main reasons we're currently looking at Ogg is that BBC is interested in investigating other solutions than Real (since we started using it 5 years ago, it has been the most widely supported cross platform solution), and rather than get tied into another proprietry solution, we're instead looking for an "open standard" solution, which theoretically could be played in any player. We've looked at MPEG4 and other such solutions, but Ogg has come the closest so far to meeting our requirements.
Yes, we're also looking at solutions like WMP, but the biggest downside with going for another proprietry solution is that it doesn't really extend our audience (almost everyone who can play WMP can also play Real), and to remain impartial, if we support Real and WMP, why not Quicktime as well. Why not all the other streaming formats (particularly the java-player ones which have become popular again). For each extra format, we have to add another set of encoders, and another set of servers (and whne you consider we've got over 50 encoding chains at the moment...)
Anyway, I can't promise anything for the future. Maybe Ogg will work for us, maybe not. We've had a lot of positive feedback, which is nice - keep sending it in! The key thing is that it *has* to be easy to use for the end user. We're not talking about techies here, we're talking about all those families who got a PC for Christmas. If we can serve a streaming format which people can play on whatever computer they've got, under whatever OS they run, on whatever connection they've got to the Internet, and it sounds as good as any other solutions, then we've found our ideal solution!
Simon Lockhart - Internet Engineering Manager, BBC Internet Services
One of the main reasons we're currently looking at Ogg is that BBC is interested in investigating other solutions than Real (since we started using it 5 years ago, it has been the most widely supported cross platform solution), and rather than get tied into another proprietry solution, we're instead looking for an "open standard" solution, which theoretically could be played in any player. We've looked at MPEG4 and other such solutions, but Ogg has come the closest so far to meeting our requirements.
Yes, we're also looking at solutions like WMP, but the biggest downside with going for another proprietry solution is that it doesn't really extend our audience (almost everyone who can play WMP can also play Real), and to remain impartial, if we support Real and WMP, why not Quicktime as well. Why not all the other streaming formats (particularly the java-player ones which have become popular again). For each extra format, we have to add another set of encoders, and another set of servers (and whne you consider we've got over 50 encoding chains at the moment...)
Anyway, I can't promise anything for the future. Maybe Ogg will work for us, maybe not. We've had a lot of positive feedback, which is nice - keep sending it in! The key thing is that it *has* to be easy to use for the end user. We're not talking about techies here, we're talking about all those families who got a PC for Christmas. If we can serve a streaming format which people can play on whatever computer they've got, under whatever OS they run, on whatever connection they've got to the Internet, and it sounds as good as any other solutions, then we've found our ideal solution!
Simon Lockhart - Internet Engineering Manager, BBC Internet Services