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Real Time Strategy (Games)

Journal Short Circuit's Journal: d20 Character Sheet Alpha 3 3

Well, it's up. The third alpha of my d20 Character sheet. You can download this one in a ZIP file, if you prefer. (I noticed nobody's bothered with the tarballs. Silly Windows users.) You can also check out the previous versions.

To major changes this time around. Now you can expand and collapse almost any div block with a header. (The one exception being the introductory paragraph.) The other major change is the addition of tracking Shields, armor and other protective items. (Sorry, no armor class calculations yet. That's for next week.)

There was also some simplification of the Hit Points section, based on feedback to last week's version.

Yes, I briefly tested it on Windows and in Internet Explorer. The only problem I noticed is that the fonts look like crap. Guess I'm just used to anti-aliasing under Linux. No wonder so many websites use images for text.

Next week will bring Armor Class calculations, along with skill and money tracking. (The AC calculations will be the tough part. Skill and money tracking shouldn't take more than an hour.)

Assuming, of course, I don't get too distracted by NWN.

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d20 Character Sheet Alpha 3

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  • i will have to check out your stuff. makes me want to start working on my rpg stuff again. oh yea: winrar can handle zip files and tarballs too!
  • First, offer a button for pretty print. No button's to change anything, just the sheet's information, arranged in a decent layout.

    Second, strip the URL of repetitious and unnecessary parameters. If you don't fill out a certain box, don't put that parameter into your URL. It makes them shorter, and easier to read. I started with this(/. adds extra spaces, I added the line breaks):

    http://mol.grc4.org/php/charsheet_alpha3.php?
    hid dentoc=1&hiddentoc=1
    &hiddencd=1&hiddencd=1
    &cd_ name=John+

    • Hm. The only way I can think of to do that is to allow input fields to be created at the touch of a button. I *could* do that in PHP, but it would mean a rediculous number of page loads during character creation. The other option is Javascript, but I've been trying to avoid Javascript in this project, or at least put off its use.

      On the bright side, it's functionality easily implemented, at least on the PHP side. All my static input fields are created using a function called ptext(). It'll be a simple m

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