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Journal Short Circuit's Journal: RPG: Request for Comments 30

I've tried to run this journal as a column, with a lead and helpful information, and somewhat
regular posts. I occasionall try to provide insight, but for the most part, I focus on getting people to provide their own answers to questions anyone(though most likely new participants) might have.

Am I doing well? Do you have any suggestions for me? Should I change anything?

Have your own questions and interesting things to mention? Email me and I may post them.
Don't miss other RPG-related journal discussions. and resources.

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RPG: Request for Comments

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  • I enjoy reading and commenting on your RPG columns. I miss not being in an RPG group since college, and this kinda helps fill the void and let me reminisce about the old rpg'ing days :-)

    I'd say 'how about branching out to other RPGs', but if D&D is what you play, then stick to whatcha know :-)
  • I am interested in creative character/party background ideas. I'm looking to help start up a new group and we want to have a coherent story. I wanted to make a paladin who happened to be a weaponsmith and team up with my friend's dwarven fighter armourer. We expanded this (thought it may be a stretch) to include some other character types, rogue as the saleperson, wizard to run the forge, etc. using 0th/1st level magic. Maybe a druid that works with wood (eventually using a darkwood spell). I thought t
    • I can't see anything wrong with a specialist party. If your DM's good, and a nice guy, you'll face encounters that your party is well-suited for. If you're expecting to come up against something you can't handle with just your PCs, have your characters find someone for hire.

      Forcing someone to multiclass is like giving them a mixed bag of caltrops and berries. If you want the berries, you need to be ready to face the caltrops, or at least have the sense to dump the bag out on the table and pick out the b
      • Yeah monks and paladins get b*slapped if they raise a level in another class. Maybe you could force them into a plan toward a prestige class at the earliest opportunity. I don't know if prestige classes kill off monk/paladin advancement or not. Without anything in writing (that I could find), I would rule that they were compatible, since (1) prestige classes have a max level of 5 or 10 and (2) prestige classes don't figure into XP penalties for multiclassing (when levels are too far apart).

        Also, if yo
        • IIRC, most classes have all their special abilities by 10th level. So in a nice and orderly campaign (what's this?), that's the point where I would probably multiclass.

          You could, however, build up levels of rogue, then take up being a paladin. If you wanted to do it by the book, though, you'd have to come up with a darn good in-game reason that the character wasn't a paladin from the start. IIRC, the PHG's description of it makes it look like something you'd have wanted to do from the moment you were bo
  • Are there any websites, etc. that allow people to meet each other in their area for the express purpose of playing an RPG (specifically D&D 3.0 for me)?

    Would said sites divide the up the players seeking DM/GM and the DM/GM seeking players?
  • favorite PCs

    make that a topic.
    • Will do, probably Monday. (I'm trying to stick to a M-W posting schedule...but I didn't have work yesterday, so I couldn't post it.)
      • oooops, ok, I'll save the rest for your topic- I just wanted to write that stuff down.
      • Bah, I feel the need to talk about super roy.

        Super Roy was a fighter who fought with Spiked Gauntlets. When he was a child, he was kicked in the head by a horse, and was left with a U imprint in his forehead. He wasn't quite right after that. His father was a blacksmith, and his mother was a tailor. He lived with them in a small village.

        After being kicked in the forehead, he found that he had superpowers- he was really strong and was telepathic.
        He had his mother make him a cape and uniform, and began col
    • What a Great Topic(tm)!!

      One of my favorite characters was Dribbly Slobberknocker, a dwarven fighter/cleric with a charisma of 6.

      It's all in the personality quirks. Dribbly liked older women... and by older I mean dentures. He'd most notably hit on 70-80 year old human women, as well as older ladies of every race. He also had a slight drinking problem. He had a CON of 18 and would drink till he passed out.

      I was the DM at the time, so I used his "sleeping with NPCs" as a plot device.
    • Hey, I remember having a great character, too- his name was Ziggy. While I was DM'ing after retiring Dribbly, I had the group meet with their boss Prince Tath, who had hired "another mercenary" to help them. He showed up as a big, muscled bald guy with a bandolier across his chest riding in a cart pulled by a donkey. He was wearing a Pink Tutu and holding a club in front of him arguing with it.

      He had a Glamored Chain with a move silently bonus on it. Basically the armor could appear to be anything. Zi
    • First character I ever played with this group (about 5 years ago) was a castrated albino minotaur that was chaotic evil. His name was Hock, named after a guy I knew who was the biggest, most disguesting slob I knew.

      Hock was a hunter at heart; never kill anything you're not willing to eat. He would gorge himself on the bad guys after each battle, leaving bloody, mauled carcasses behind him.

      He had a Pet spider monkey that had almost as high of an int as he did, and the DM at the time used the monkey as a p
    • ok, last one, I promise... Hawthorn. He started off as a fighter mage half elf who was Chaotic Good. He was specialized to the teeth in a Longsword.

      He was teamed up with an evil party, and was forced to act as the concious of the group. His major flaw was he presumed everyone was good at heart, and he was REALLY naieve. When his group was hired by the thieves guild to retrieve something from a dragon's nest, he had no idea what kinda dragon it was- one of the guys told him it was an evil dragon nest.
      W
  • I like many others here at slahdot feel that there needs to be a common place to discuse and most importanly reminise about old times. I havn't been able to play RPG for many yeas now. I've attempted many hook-ups and even started a group with some close friends. But as every adult will tell you time is never an option and school/work/life quickly squashed any possibility of actually playing a game.

    It is nice to see like minded people who have ideas and stories. I especially like how some of your posts ac

Thus spake the master programmer: "When a program is being tested, it is too late to make design changes." -- Geoffrey James, "The Tao of Programming"

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