Comment Server costs say it is enshitification (Score 1) 67
The server costs for most apps to not be shitty is so low as to show it is 100% greed.
For a running app which records your runs online (like it or not) the server costs are negligible. Let's assume a compressed 50kb to store one run. A 160GB storage server is €16.40/m. Assume 100Gb for storage. That is 2 million runs. Assuming 200 runs per year, that is enough for 10 years of runs for 1000 users. so 0.02 per month per user. The IT costs are fixed, and are still nothing unless you have very few users. The server in question could handle 1000 users in its sleep.
If we are talking about 10s of millions of users, there are ways to get these per user costs even lower.
What I see is very simple. A perfectly good app will start attracting lots of users. Often because things like the subscription is low, or the above costs are built into a one time fee. Then, some VC comes along and injects some money. They want at least a 10x return. So they push the founders harder and harder to shit up the app in ways which are supposed to make more and more money. If we are all lucky, there is an alternative app, and the first app gets abandoned, and the VC lose their money.
The problem is that many of these apps have a combination of a trapped audience, and piles of money to do piles of marketing.
Even worse, the insane concept of software patents allows some scumbag lawyers to do things like get patents on recording your runs, even though there is so much prior art that it could have its own app store.
For a running app which records your runs online (like it or not) the server costs are negligible. Let's assume a compressed 50kb to store one run. A 160GB storage server is €16.40/m. Assume 100Gb for storage. That is 2 million runs. Assuming 200 runs per year, that is enough for 10 years of runs for 1000 users. so 0.02 per month per user. The IT costs are fixed, and are still nothing unless you have very few users. The server in question could handle 1000 users in its sleep.
If we are talking about 10s of millions of users, there are ways to get these per user costs even lower.
What I see is very simple. A perfectly good app will start attracting lots of users. Often because things like the subscription is low, or the above costs are built into a one time fee. Then, some VC comes along and injects some money. They want at least a 10x return. So they push the founders harder and harder to shit up the app in ways which are supposed to make more and more money. If we are all lucky, there is an alternative app, and the first app gets abandoned, and the VC lose their money.
The problem is that many of these apps have a combination of a trapped audience, and piles of money to do piles of marketing.
Even worse, the insane concept of software patents allows some scumbag lawyers to do things like get patents on recording your runs, even though there is so much prior art that it could have its own app store.