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Submission + - The nuking of Duke Nukem (wired.com) 2

Rick Bentley writes: How Duke got Nuked.

Duke Nukem Forever, the game that has been in development for 12 long years was finally cancelled in May. With too much runway, both in time and cash, development demonstrated its gas-like properties by expanding to fill all available space. Co-owner and project head George Broussard lead the team from when he was 34 years old until May 6th, 2009, when he was 46, w/o ever shipping a working game. He may have said it himself when he stated “It’s our time and our money we are spending on the game. So either we’re absolutely stupid and clueless, or we believe in what we are working on.”, or maybe both, as it turns out.

Although the shutdown was previously reported on Slashdot, this new Wired article goes in depth behind the scenes to paint a picture of a mushroom cloud sized implosion. Developers spending a decade in a career holding pattern for below market salary with "profit sharing" incentives, no real project deadlines, a motion capture room apparently used to capture the motion of strippers (the new game was to take place in a strip club, owned by Duke, that gets attacked by aliens), and countless crestfallen fans.

*Sniff*, I would have played that game.

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