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Censorship

YouTube Blocked In Pakistan 299

kokoko1 submits this snippet from The Telegraph, which reports that Facebook isn't alone — now YouTube, too, is being censored in Pakistan. "The blocking of YouTube comes a day after a Pakistani court blocked Facebook amid a growing row over a competition on the social networking website to design cartoons of the Prophet Muhammad." Update: 05/20 18:58 GMT by T : According to an anonymous reader, Wikipedia and Flickr are out, too.
Update: 05/21 12:11 GMT by KD : And now add Twitter to the blocked list. This post claims that more than 1,000 sites are being blocked in Pakistan.
Censorship

Thailand Cracks Down On Twitter, Facebook, Etc. 130

An anonymous reader writes "The ongoing poitical turmoil in Thailand has inspired the country's Ministry of Information, Computers, and Telecommunications to issue a stern warning that all users of the Internet in Thailand must 'use the internet in the right way or with appropriate purpose and avoid disseminating information that could create misunderstanding or instigate violent actions among the public', that 'all popular websites and social networks such as facebook, twitter, hi5 and my space [sic] will be under thorough watch,' and that 'Violators will be prosecuted by law with no compromise.' Thailand has draconian anti-lèse majesté laws which are routinely abused in order to settle political scores and silence dissent, and recently implemented a so-called 'Computer Crimes Act' which appears to be almost solely focused on thoughtcrimes and censorship, rather than dealing with, you know, actual crime. Several Web forums have recently been shut down, their operators charged because they failed to delete 'harmful posts' quickly enough to suit the Thai authorities."
Advertising

Turbine Responds To DDO Community Protest 57

Zarrot writes "Turbine has listened to the community and backed away from the partnership with SuperRewards that we discussed yesterday. Quoting: 'Based on your feedback, we're stepping away from the "Offer" category for now. We'll keep exploring alternate ways for players who want points to get them. We'll also continue to innovate in pricing and accessibility because that's who we are. As of today, the Offer Wall is coming down. We'll collect all the feedback we've received over the last few days and will use it to guide future decisions.'"
Games

EVE Online Battle Breaks Records (And Servers) 308

captainktainer writes "In one of the largest tests of EVE Online's new player sovereignty system in the Dominion expansion pack, a fleet of ships attempting to retake a lost star system was effectively annihilated amidst controversy. Defenders IT Alliance, a coalition succeeding the infamous Band of Brothers alliance (whose disbanding was covered in a previous story), effectively annihilated the enemy fleet, destroying thousands of dollars' worth of in-game assets. A representative of the alliance claimed to have destroyed a minimum of four, possibly five or more of the game's most expensive and powerful ship class, known as Titans. Both official and unofficial forums are filled with debate about whether the one-sided battle was due to difference in player skill or the well-known network failures after the release of the expansion. One of the attackers, a member of the GoonSwarm alliance, claims that because of bad coding, 'Only 5% of [the attackers] loaded,' meaning that lag prevented the attackers from using their ships, even as the defenders were able to destroy those ships unopposed. Even members of the victorious IT Alliance expressed disappointment at the outcome of the battle. CCP, EVE Online's publisher, has recently acknowledged poor network performance, especially in the advertised 'large fleet battles' that Dominion was supposed to encourage, and has asked players to help them stress test their code on Tuesday. Despite the admitted network failure, leaders of the attacking force do not expect CCP to replace lost ships, claiming that it was their own fault for not accounting for server failures. The incident raises questions about CCP's ability to cope with the increased network use associated with their rapid growth in subscriptions."

China Bans Gold Farming 293

InformationWeek is reporting that the Chinese government has declared a ban on the sale of virtual goods for real currency. This move is poised to shut down a several billion yuan a year business that has been growing by leaps and bounds every year. "The trading of virtual currency for real cash employs hundreds of thousands of people worldwide and generates between $200 million and $1 billion annually, according to a 2008 survey conducted by Richard Heeks at the University of Manchester. He estimates that between 80% and 85% of gold farmers are based in China. [...] Game companies typically forbid gold farming but committed virtual currency traders find ways around such rules. Some game companies have recognized the futility of trying to ban the practice and have built virtual commerce into their game infrastructure."

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