Comment Re:Programming? (Score 1) 132
My understanding, though I haven't looked into it myself, is that CSS is Turing-complete.
My understanding, though I haven't looked into it myself, is that CSS is Turing-complete.
As I recall, for most of the Cold War, NATO's strategic plan for an all-out assault from the Warsaw Pact was two-fold.
Step 1: Kiss your ass goodbye, because there's no way NATO had the forces in-theatre to stop the Red Army before it hits the Channel.
Step 2: Use tactical nuclear weapons to vaporize enemy tank concentrations in an attempt to not be pwned.
Step 3: Watch the Red Army use nukes back at them.
Step 4: Watch the nuclear exchanges accelerate and escalate until Paris is a rising fireball.
Step 5: Strategic launch.
Step 6: Threads
Let me get this straight...
We had the F-4 in Vietnam, which was supposed to never need to dogfight because it would just kill everything at long range with missiles. That turned out to be not so much, and the F-4 turned like a sled and was getting chewed up by MIGs. So we designed and built the F-16, which had very strong dogfighting characteristics while also having reasonable air-to-ground potential.
But we wanted something more robust, with more range and payload, so we built the F/A-18, which has stronger strike capabilities (and twin engines, which gets the Navy stiff), but it's not as good at dogfighting as the F-16.
But we wanted something even more awesome, with stealth and STOVL, so we built the F-35, which is more like a dog than a dogfighter, but it won't matter because with shiny new technology, it'll kill everything at range with missiles. And now it's being shown that the F-35 will be... chewed up by MIGs.
Plus ça change, plus c'est la même chose.
It's interesting to me to compare Cogswell's post to Matt Briggs' one on the role of senior developers here. http://mattbriggs.net/blog/201...
It seems to me that Briggs has the right of things; the skills that bring real value to development efforts are less connected with specific language functions or quirks and more associated with understanding how to develop software projects.
A proper rush in Starcraft doesn't need to touch the town hall, though that's always nice. Military dominance begets economic dominance via control of map resources. Thus has it always been.
I did, and L4D gets two big thumbs up from this gamer. Modern firearms, ragdolling, and huge swarms of zombies? Made. Of. Win.
I wish more games would take the 'more is more' approach to enemies that Serious Sam did. I loved the HUGE SCREAMING HORDES of bad guys that would try to zerg you down. It was a nice change of pace from, say, Unreal's 'kill a bad guy, which triggers another bad guy, because the engine chokes and dies if two mobs are on the screen at the same time'. And I liked Unreal. More games should have more swarms.
I am NOMAD!