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Comment Dejobaan's Guarantee to Yoooooooou! (Score 5, Informative) 121

Sooooooo! So. We're Dejobaan Games, a small indie (redundant?) studio responsible for a game called AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity. If you've used OnLive, you've probably seen the damned thing listed at the top of their games selection because they sort alphabetically. Our next game will probably be called something annoying like !!!00000LoL and be even higher on the list.

I digress.

I like OnLive; I like the guys I've met that work for OnLive; I'm also the Hair Club President. I want them to succeed, because the more ways for folks to get games, the better. Here's our guarantee: If you pick Aaaaa! up on OnLive, and they stop carrying our game in 3 years, we'll give you an offline copy. I'm not sure if folks are having tech issues, but honestly, the licensing issue is really easy for us to fix. :)

Comment Diminish Piracy via Online Content (Score 3, Insightful) 1027

I'm an indie developer, and I see our games pirated all over the place despite their being available for roughly the price of a fast food value meal. It feels sorta sucky to be pirated, and while I can't prove it, I suspect that my studio would gain at least little more money if people didn't pirate it.

That said, I don't forsee us ever taking draconian DRM measures to prevent people from playing our games. Piracy will change the way we design them, but I think what will end up happening is that we start creating games that make use of online content. Some examples:

* Level of the Day -- Log in and download your free level right here.
* Matchmaking/Leaderboards -- Pick up the game, and you'll have an account to taunt other people with your mad skills.
* Server-Side Content/Collaboration -- Co-build a level with a friend, online, and make that available to everyone else.

My thought is to offer additional, online-only content that gameplay into having an account. Sure, you can probably still pirate the game, but by picking up a legitimate copy, you have access to all this other neat stuff.

Comment Four ways to turn your concept into a video game: (Score 5, Informative) 351

Four ways to turn your concept into a video game:

4. Create a polished game and approach (or be approached by) an established studio. Also known as the Portal approach. Also the flOw approach. "Sony Computer Entertainment approached some future members of thatgamecompany after seeing Cloud and asked them to form a company and signed them on to make three downloadable games for the PlayStation 3. Cloud ended up being a game that wouldn't be possible for a company as small as thatgamecompany to make, so they made flOw instead. thatgamecompany was created on May 15th, 2006."

3. Work your way up in one or more established studios towards the role of game designer. The American McGee approach. "McGee began his career at id Software. He worked on such games as DOOM, Doom II, Quake, and Quake II in the areas of level design, music production, sound effects development, and program coding. In 1998, he moved to Electronic Arts, where he worked as a consultant on many projects and also created his own game, American McGee's Alice." Mind you, that can be the long route, assuming you're even successful.

2. Work with an independent group of hobbyists and promise to split the profits once you make money. This is difficult to pull off, because contributors lose interest when things become difficult. This is enough of a problem that I'd rather have one paid contractor with modest abilities than a dozen unpaid contributors with spectacular abilities. Blech.

1. Establish your own company and finance development as a third party. Many small developers bootstrap with smaller projects in niche or new markets, eventually working their way up towards larger ones. The iPhone is potentially an awesome way to get your title out there. Start by developing a finished game that's small in scope, and demonstrates the very core concepts of your idea. Rinse. Repeat.

My favorite is, of course, to take #1 and run with it. Tighten your belt, and pay a contractor with good references to help you bring your idea to light on the platform where the competition is still pretty weak, and the barrier to entry is low. That was the Palm Pilot during late '90s, and is probably something like WiiWare or the iPhone now.

Good luck!
Games

Game Tunnel's Indie Games of the Year 2006 64

cyrus_zuo writes "Creating off-beat, original, and carefully crafted games is the heritage of Independent Game developers, and the Top 10 Independent Games of 2006 does its ancestry proud. Each of the 10 games selected this year is a winner in its own right, an undiscovered gem just waiting to be found. So dim the lights and warm up your modem, as Game Tunnel presents The Top 10 Independent Games of 2006." The annual Independent Games Festival will also be giving a nod to indie games from 2006, and via features you can have a look behind the scenes at some of Game Tunnel's winners. Check out the entries on Kudos , Gumboy Crazy Adventures , and Virtual Villagers .
Games

2007 IGF Finalists Announced 25

Gamasutra has the listing of the finalists for the 2007 Independent Games Festival. The 9th year of the event saw a strong turnout for contenders, with 141 entries into the field. From the article: "Nominations are led by Bit Blot's dreamlike, innovatively controlled 2D underwater adventure title Aquaria , which garnered 4 nominations, including one for the Seumas McNally Grand Prize. According to a statement: 'Other Grand Prize nominees included Queasy Games' cleverly designed abstract shoot-em-up, Everyday Shooter , which grabbed 3 nominations in total — nominees for the top prize were rounded out by Peter Stock's intelligently complex physics puzzle game Armadillo Run /a>, Three Rings' Wild West indie strategy MMO Bang! Howdy , and Naked Sky's Xbox Live Arcade action-puzzler RoboBlitz ." In the interests of full disclosure, I was a judge for the first round of voting this year.
Wii

Submission + - Slate Pans The Wii

thatguywhoiam writes: Slate's Eric Sofke takes a few considered shots Nintendo's latest console. He claims the Wii Remote has major accuracy problems, which are compensated for by too-easy games. From the article: "The new Nintendo's flaws make me question who the Wii's audience will be. Kids don't want embarrassingly easy games. Casual gamers of any age will bail out the first time their crosshairs go AWOL. And hardcore gamers like me aren't going to bother with a magic wand that makes us less efficient at killing aliens. For a console that wants to start a revolution, making users doubt their reflexes is a serious design flaw."
PC Games (Games)

Submission + - Blizzard Lawyer visits creator of popular WoW Bot

Rick Hamell writes: "On October 25th, Blizzard/Vivendi payed a personal visit to Michael Donnelly, creator of WoW Glider and accused him of violating the DMCA. Their demands were unclear, but come in the wake of recent player bannings for using bots in the popular MMORPG. It looks like he's going to fight it, but I think it'll be an interesting case if it ever reaches the courts. Full Link: http://worldofwarcraft.markeedragon.com/"

Some of the Best Game Levels of All Time 175

Ant writes "Destructoid has its own list (with screen shots) of some of the best levels of all time in computer and video games. Ranging from FPS titles to racing games, the list attempts to run down some of the best levels from a number of game genres." From the article: "Bark At The Moon - This is the Guitar Hero song you bust out when you want to impress your friends. Speaking as someone who has beaten the game on Expert, I don't really know why it was the last song in the game: apart from the second solo, which you can survive through strategic use of Star Power, the song is relatively easy. I personally have a much harder time getting through Cowboys From Hell. Nonetheless, the near-constant barrage of notes and chords and hammer-ons and hammer-offs make you look like a total badass, assuming you can pass it. And if you can't, well, there's always Ace of Spades."

Sony Warns of PS3 Scams 135

GameDaily reports that Sony is warning of scams based around their PlayStation 3 console. The company has apparently noticed enough scamming web-based offers that it felt the need to warn consumers. From the article: "It's become increasingly common with new console launches for some consumers to buy up whole batches of a system, only to sell them immediately on sites like eBay for major profits. Beyond that, however, there are certain even more seedy individuals out there who unfortunately will do anything they can to scam you out of your money completely. They know that some consumers get desperate when it comes to purchasing a newly launched console and they'll do anything they can to exploit that."

How To Get Your Steam Account Pwned 110

Pharmboy writes "It seems a 13 year old was trying to pose as a Steam employee to gain access to someone else's account, and had the tables turned on him. In a battle of wits, it helps to be smarter than the next guy." From the post: "br0kenrabbit says: Unlike you, I DO work for Valve. Trace my ip and you'll see. Greg_ValveOLS says: huh?" In the interests of being nice to Futuremark's forums, I've gone ahead and pasted the whole coversation below. Read More for the entire, priceless, exchange.

Do Gamers Really Need HDTV? 167

Gamasutra has up an article, their latest in the 'Analyze This' series, exploring whether gamers are really clamoring for the HD era ... or if the only people looking forward to HD gaming are the game makers. All three analysts seem to think HD is very important, but with varying levels of fervency. From the article: "On the Nintendo front, Nintendo has sacrificed graphics that can be viewed by the minority for a price that can benefit the majority. So, no, I don't think that they've made a mistake in the short run. Over the long run, we'll have to see: If HDTV adoption rates accelerate, the differences between the Wii and the Xbox 360 and PS3 may become more important, and it may end up that sell-through of the Wii begins to decline. That's a couple of years away, and my crystal ball isn't quite that clear."

New Robot Glides Through Intestines 96

TechFreep writes to mention a NewScientist article about a new mucus-riding robot, intended for use in medical examinations of the intestinal tract. The snail-like bot, it is hoped, will be easier on the internal organs of patients than similar robots which use small leg-like structures. From the article: "Dodou is testing a polymer material that clings to proteins found in the mucus that lines the gut. She measured the polymer's sticky properties in the lab using sections of pig gut, and also examined the way the polymer's stickiness can be 'switched off' by spraying it with water. This could allow a robot to move in a manner similar to a snail, which alternately makes itself sticky and slippery by exerting pressure with its body."

Will the Wii Work? 425

Today BusinessWeek is running an article asking Will Nintendo's Wii Strategy Score? With the Tokyo Game Show this week, they run down the trials facing Nintendo's little-box-that-could both here in the States, and in Japan. From the article: "Few expect truly dedicated gamers to choose the Wii over the PS3 or Xbox. And ultimately, the advantage may go to Sony. Yuta Sakurai, an analyst at Nomura Securities in Tokyo, expects the PS3 to sell 71 million units by 2011, compared with 40 million units for the Wii. Microsoft, meanwhile, is planning a stripped-down version of the Xbox without a hard-disk drive and other accessories that will cost about $250 in Japan, where the U.S. software maker has endured disappointing results."

Sony Promises 1M PS3s This Year 123

Joystiq reports that Sony is still promising 1 Million PS3 units in North America for this year. This, despite much lower estimates as released yesterday. From the article: "basically, these numbers don't mean anything. Despite what appears to be gross incompetence to much of the gaming press and the hardcore industry watchers (that's you guys), the mainstream gamer is blissfully unaware of reductions in shipping estimates. To him, it will appear that the PS3 is the hottest thing this holiday -- just like the Xbox 360 appeared to be last year and the PlayStation 2 back in '00 -- and may have no problem waiting for the demand and/or price to go down. People are still buying PS2s today, remember? Just a reality check before the hype consumes us all." For more on this, 1up has analyst reaction to the release news, and comments from GTA creator Dave Jones on his reaction to the news.

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