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Comment There's always a paper trail (Score 0) 181

If you didn't like to talk to a teller before, now's the time. The receipt you receive is sometimes more then what's given back from the ATM. You can stuff it into your file cabinet until the money is spent. Your money is secure up to $250k, so if you have more, then start creating different accounts or start investing the money into something else.

I can go on and on or better yet someone else will add to my comments.

Comment Problems of Piracy (Score 1) 459

Sure, people play the game. But Piracy only basis this on the Story of the game if there is one.

Most publishers release a patch, one that cannot be downloaded easily, only to users who register their purchased game allowing for multiplayer versions or server logins to be possible.

Console systems may seem to be the best line against piracy, but that's not true, because your LIVE account doesn't keep track of CD keys. If you modded your system to play a copied game, then your home free, and the servers know none the wiser.

Call of Duty, no 2 keys can be online at the same time when playing multiplayer, so the only way to obtain one is to purchase the game or play when the other user is not online at the same time.

But here's where piracy works. One PC copy that is used for a multplayer is not hindered for LAN games, because there is no check other then the game initiation. But this entails coordination from friends and playing time.

So, what does piracy boil down to? Playing a game that you only want to try for a period of time that extends Demo or trial time? Or does it mean that a bunch of friends want to play at the same time but all cannot or don't want to pay for the game?

Comment Main reason for EVE's single shard (Score 0) 316

Is the Economy. It's 100% player driver. The only thing that the developers add is a sink hole for the Initial blue prints for equipment. Everything else is player aquired / sold. If there were additional shards, than there would be no need to fight for systems. Which is why World of Warcraft is just a 3D social playground for developing characters rather than aquiring and fighting for your goals which you achieve in EVE online.

Face it, people don't like EVE because it's too intense and feel that there is a lackluster in the PVP fighting. If they take their time, the fighting is more drawn out than any other MMO and that character development is your choice not a 70 hour hack-n-slash to gain levels.

Skills allow you to use items, and money allows you to buy them. Everything else is community based.

OH and it's one of the only games where you CAN be a trader and NEVER have to fight to gain levels.

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