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Building the LEGO MMO 116

Gamasutra has a lengthy interview with NetDevil's Ryan Seabury, creative director for LEGO Universe, which is due to launch next month. He talks about some of the difficulties in graphically optimizing a game with so many discrete, interactive objects, and mentions that they'll be keeping an eye out for inappropriate contructs to avoid problems similar to those that cropped up with Spore. "One thing we can say is when you build models you have your own property, and you can share that if you want to. If you share something publicly, it will be monitored by a human before it's seen by other people." Seabury also explains their desire to keep the game simple, using players' creativity as a driving force, as well as NetDevil's decision to stay away from a micro-transaction business model.

Comment Re:Noooooooo (Score 1) 285

My comment exactly, upon seeing the story this morning. We've had Speakeasy for a few years now and have been pretty happy with it. Husband says we'll keep it for now, but if we should start having problems, or if they change their policies, then we're gone.

I mean yeah, sure we buy stuff from Best Buy, but it'd be a cold day in hell before we bought a service plan from them, or took our computers to them ($DIETY forbid!!!) for a repair!

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