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Comment Re:Unfortunately just an infomercial for immersed (Score 2) 62

You can honestly get by just fine on their Free tier, which supports as many screens as the computer recognizes. HDMI dummy plugs fill that niche just fine, which has the added benefit of shifting the memory and processing overhead for those fake displays to the GPU, which helps with overall system performance.

There are alternatives to Immersed as well, and the SumulaVR project is worth keeping an eye on.

Comment Re:Way to become blind. (Score 3, Insightful) 62

The effective focal distance is somewhere between 1.3m and 2m, so it doesn't do anything to aggravate myopia - in fact, it's much better in that regard than traditional monitors, whose fixed focal distance tends to be less than 1m.

You're correct though that a range of focal distances is required for good eye health. Glasses wearers such as myself already struggle with this challenge. The same principles and recommendations apply whether it's a virtual monitor or a physical one - exercise your eyes! Walking the puppy several times a day is particularly helpful in this regard.

Comment Re:FFS (Score 2) 62

See, I think they kinda missed an important detail about that in the article - I have a fair amount of experience with VR, hence the write-up, but my profession is everyday programming (old school programming, even - I work at a Perl shop these days).

I just happen to do it in VR.

Comment Re:FFS (Score 3, Informative) 62

Oculus Quest v2 ($400 version, went with the higher storage capacity), augmented with a facial interface foam upgrade ($30), halo mount ($50), and prescription lenses ($70). So yeah, I'm $550 into my VR gear, which puts it on par with some PC VR solutions.

The rig is capable, but not *amazing* on its own - it takes babysitting to make it work well, just like any early technology pushed to its limits. It's perfectly usable for a very narrow subset of the population - and that's a good start for "what's next" as it continues to develop.

Submission + - User shares lessons from 2.5 Years working in VR (immersed.team)

Keighvin writes: Portions of the metaverse have leaked into 2021 from the future. From the article:

I float in space, surrounded on all sides by a grand view of the Milky Way Galaxy. A movie-theater-sized screen hangs before me, gently curved, everything at the perfect viewing distance. Eight different panes glitter with code, facets of a technological jewel granting views into the brain of a system responsible for moving tens of millions of dollars a day. A communications console canted like a drafting table at my fingertips holds a workshop of quick-fire exchanges with my colleagues, my meeting calendar, various API references, and camera feeds of the “real” world. To my left, abutting the mammoth array of code, a two-story tall portrait display shows the specifications for the task at hand atop an ever-present Spotify playlist. I crank the tunes and get into my flow.

But this isn’t an excerpt from some Ernest Cline novel—this is my every-day experience. I’ll spend 40–50 hours in Virtual Reality this week, like I did last week and every (work) week for the last 2½ years...

How close are we to ditching screens? What would it take for you to work in VR, or AR? What are the deal breakers?

Comment The best monitor is no monitor (Score 2) 216

About five months ago I started an experiment: I ditched all my monitors and moved to working almost exclusively in VR.

I was using 4 wide-screen monitors across 3 machines (with a Synergy mouse/keyboard share), consuming much of my visual field and most of my desk. Those are gone now, repurposed to other projects and largely replaced by my cat, who likes the additional room.

Using first an Oculus Go, and now an Oculus Quest, Iâ(TM)m doing a WiFi based virtual screen setup. I have a vertical central monitor for terminal, code, or documents, and âoewingâ landscape screens for reference, output, communications, etc. I still use virtual desktops heavily, and I remote into other machines and give them a display as needed. The screens Iâ(TM)m using end up being perceptually about 144â on the diagonal, at distances of 8-10â(TM) depending what Iâ(TM)m working on.

It is not a solution for everyone, and there are some compromises and quirks. Iâ(TM)ve optimized for this solution though and did it both comfortable and effective for me - especially the ability to create or redefine new workspaces as needed.

Anyone interested in checking it out, look up ImmersedVR - they have an active discord with lots of good info. Or hit me up and Iâ(TM)ll share more details and pros/cons etc.

One thing is certain; after nearing six months of working in VR, I am never, ever going back.

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Regarding astral projection, Woody Allen once wrote, "This is not a bad way to travel, although there is usually a half-hour wait for luggage."

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