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Comment Re:My (short) experience with git so far (Score 1) 346

I mixed up "endian" with "end-of-line", and we were working in a mixed Windows/Linux environment. The automatic change to native end-of-line that git does sometimes marked files as dirty, which required an extra commit before I could change back to my feature branch. It's quite possible that that process would've smoothed out over time.

Comment My (short) experience with git so far (Score 5, Interesting) 346

I used to use cvs, subversion and perforce. After switching to git, it feels a lot more powerful, at the cost of more things that can go wrong.
My workflow with subversion was:
- regular update: update, check/fix conflicts, continue work
- commit: update, pick files I want to commit with TortoiseSVN, verify the changes in the diff view, write log message, commit, continue work
On GIT:
- regular update: stash my changes, change to master branch, pull, check for errors or dirty files (mostly endian problems), switch to work branch, rebase from master, check for errors or dirty files, unstash my changes, check for errors or dirty files, continue work
- commit: update, stage the files I want to commit, commit them, verify the changes, push
At several stages some obscure thing could go wrong that I needed to look up in the manual or on the internet, or needed to ask someone who used it for longer. That doesn't mean I think GIT is bad, I just feel it takes more time to be fully productive with compared to older systems. And I miss a few minor things from svn, like keyword expansion or properties.

Comment Re:What's the point of winning ... (Score 1) 507

I see where you're coming from, looking at the popularity of cheat cartridges/discs or "trainers" for cracked games there are many people who just want to run through the game without any danger for themselves.
The question is, is it a sign of quality to target those people exclusively? All games are entertainment, but not like a movie they are a game. And part of a game is that you win or loose. Where is the reward for finally completing a risky section, if you haven't failed half a dozen times beforehand? What is worth fixing are unnecessary delays like long loading times to play what should be already in memory or a cutscene you can't skip. But removing the risk means removing the reward as well.

Stallman Convinces Cuba to Switch to Open Source 582

prostoalex writes "It's a big victory for Richard Stallman in North America, as Cuba decided to adopt open source software on the national level. Both Cuba and Venezuela are currently working on switching the entire government infrastructure to GNU/Linux operating system and applications, the Associated Press reports from Havana: 'Both governments say they are trying to wean state agencies from Microsoft's proprietary Windows to the open-source Linux operating system, which is developed by a global community of programmers who freely share their code.' The AP article doesn't mention the distro used for government workers, but says that the students are working on a Gentoo-based distro."

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