Make a cheap ( possibly subsidised ) VR device and get it out there, so people can come to that open metaverse.
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That's what META is doing now. It's why me, someone that avoids Facebook like the plague, bought a Quest 3. It's an incredible piece of current VR tech for the price and it's being sold at a loss from what I recall. They just introduced the Quest 3s, which costs the same as budget cellphone and it was the best selling VR headset over the holidays. And boy oh boy, I know they're tracking their users, but there's at least the vale of privacy I guess.
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Make it free and easy for developers and others to produce content for that metaverse, so people have something to keep them coming to that open metaverse.
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This has already been the case! Well, you have to own a Quest. You can create Metaverse content in directly in the VR headset in Horizon Worlds:
https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fdevelopers.meta.com%2Fho...
And that's not all, making actual apps for the Quest are very easy, the support is fully there to get you up and running and it's all free.
You can download Unity3D for free and all the META addons for free, and sign up as a Meta developer for free. And it's freaking easy! I had a VR app with hand and controller tracking deployed and running on my Meta Quest 3 in less than a half hour of getting everything installed. It didn't take much longer to setup a full body avatar, to grab items, to interact with them, all the basics of building a game/whatever. They have these drag and drop scene blocks that make this stuff cake.
It was easiest time I've had for any new device, as it's benefiting from all the hard work put into developing for mobile over the years.
Anyways, the Metaverse is only part of the Quest 3, but I think people see it has if it's the whole experience of META, when it's not. And as much as I'm a huge Meta fan for what they're doing for VR, I'm not into socializing with strangers in a VR world.
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