Understood. However, I would say that encrypting this sort of personal information on a per-customer basis is worth the resource hit. We shouldn't want that information cached even by accident.
Without knowing more details, I think your analysis sounds correct.
What I want to know is, why isn't this information encrypted apart from the SSL connection? There should be a public-private key pair for every customer managed by the Steam infrastructure and which is used to encrypt these sensitive details. In other words, personal information is encrypted long before it gets anywhere near the caches. That way, if there is a caching problem, the problem is minimal.
I don't like the idea of relying on SSL to protect this information.
Shrugs. I don't know (none of us do at this point) but I'll be very interested to hear what the cause of all this is.
Isn't first to file REALLY bad? It helps patent trolls doesn't it?
Yes. It's a disaster. In effect if you invent something you now have to patent it or possibly suffer the consequences from a patent troll. It's a money spinner for the patent office if nothing else.
While I generally like the new Slashdot design there are a couple of design ideas I'm not so keen on.
This userstyle makes it easier for me to read Slashdot in the way I've become accustomed.
Key Elements:
This attack could render the product unusable at important times and extend or limit its functionality without the manufacturer's permission.
Surely that should read, "without the user's permission".
This Lemmings clone dates back to 2004 so it's not HTML 5 but it's pretty good all the same.
I think the demo video for Natal went to ridiculous extremes to showcase the technology. The "hand buzzer" thing to which you refer being one, the invisible steering wheel being another. It's an interesting technology but I agree with Natal's detractors in that tactile feedback is important in many gaming situations.
In my opinion, equating Natal with "hands free" is potentially a marketing mistake. But then again, "hands free" is more casual and that's a huge market so perhaps Microsoft is right. The beauty of Natal though is that it can, like the tech in this patent, do "hands on" too.
That said, Sony's patent seems to be something else entirely. It claims to be able to recognise objects in 3d space and presumably, orientation of those objects. I'm afraid however that that is where my imagination fails me. I can't understand how that level of tech could be more effective in a gaming environment than what is already available (or soon to be). Anyone have any ideas?
The system looks similar to Microsoft's Project Natal, but instead of driving with an imaginary steering wheel, players can use an everyday item like a plate.
You can hold "everyday item's like a plate" with Natal too. The difference is that you don't have to for it to work.
"You can have my Unix system when you pry it from my cold, dead fingers." -- Cal Keegan