Comment AR, not VR, will dominate the future of XR (Score 1) 135
I was pretty excited years ago when the first Oculus Rift came out. I bought one and started developing VR software using Unity. However after a couple of months of development I abandoned the effort. I could no longer endure how every day of development often involved significant time in VR where, according to my inner ear, reality did not correspond to virtual reality, and this resulted in some nausea but mostly just a feeling of being wiped out and drained. Feeling wiped out every day for months is no fun at all. That's when I realized that Apple is probably on to something by focusing on AR rather than VR. In AR, there is no physical conflict with the virtual content.